I agree with both Rhodan and John:
People who try Mule2 expect it to behave quite the same as M1 but with bigger map and fifth player... but that is not going to fly well due to several reasons and there wouldnt even be a purpose for doing it the same way as PM1.
It's of course very much a psychological effect because people are acustomed to things over a long time:
http://wiki.classictw.com/images/8/82/PCW_5.jpgIf you look at the original Mule, you didnt even have HUDS in auctions that displayed the other amount of goods a player had, also there was no number above the players sprite so you had to look down... just saying that people who play PM1 on one side always critized how PM1 was NOT 100% like the original, but that WAS part of the original strategy that you had to remember how many goods you had during auctions, that you had to look down to see the price you were bidding in the auction, etc.
I think you have the wrong idea of what we diehard original mule fans want.
Change is good. Options to choose the degree of change is even better.
The original atari mule had flaws. There was a lot room for improvement. What it did have was near perfect strategic game play that forced you to interact and react to your competitors actions..
PlanetMule One improved upon this. It is now a better game then the original. I think Mule 2 can improve upon it even more.
In PlanetMule Two you are changing those game play basics mainly with the concurrent development.
I don't know what I can say to impress upon you how concurrent development removes a huge amount of game play and strategic action. The only thing it adds is a SHORTER GAME!!!!!!!!!!!!!!!!
My opinion is if you keep concurrent development and don't add sequential then you need to have just one longer development round. Anything more is just lengthening the game and adding no play value.
Hell just give us guns and hand grenades and will shoot and blow up each others plots during development!!!
Imagine trying to get a mule out of the store and on your plot with 4 players trying to shoot and kill you!!
Now that might be a game I would play.
Mule is unique, original. There is no other game out there like it or that even comes close..
Planet II Mule can be that and more Bigger and better with options and game play that will appeal to the greater audience.
I know it will take a lot of programming and hard work to add those options but if you plan to market mule 2 and not offer it free like mule 1. I think that work will return your investment 10 fold.
I cant speak for the rest but I for one would like to have a Mule 2 with new game play features and options to choose. If I had that it would replace mule one and give me one place to go, one community to play mule!
Rhodan