Games in Progress: 3 | Players logged in: 5 | Players Registered: 37413 | Games Played Total: 68653
  Home Help Search Login Register  
  Show Posts
Pages: [1] 2 3
1  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: 1.34 last version? on: April 09, 2013, 02:11
I like the drawing.  And damn straight I'll take out the land bug!!  But I'll fix the AI...
2  M.U.L.E. Community / Announcements / Re: New server on: April 08, 2013, 04:38
And not to nitpick what I'm sure has been a difficult effort, but this server is *really* slow.  IE, posting a message...it sits for about a minute before it responds.
3  M.U.L.E. Community / Announcements / Re: New server on: April 08, 2013, 04:36
I mentioned this in general but it seems user verification by email is broken (for user creation).  IE, no verification emails are sent out, reportedly.
4  M.U.L.E. Community / General Discussion / Re: E-Mail Verify Isn't Working on: April 08, 2013, 00:03
I have never smurfed a smurf!
5  M.U.L.E. Community / General Discussion / E-Mail Verify Isn't Working on: April 07, 2013, 21:09
New Users can't be created right now, it seems the email verification message seems to be jammed up.
This could limit Planet Mule growth of new users!!
6  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: Training against AI, unfair time advantage on: November 23, 2012, 08:31
As many have pointed out, why does the AI assay 5 plots and then put down FOOD?  Lol...
7  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: 1.34 last version? on: November 23, 2012, 08:30
I'll do the next update if you give me the Planet Mule code. :-)

8  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: Training against AI, unfair time advantage on: November 23, 2012, 08:22
Unfortunately, the AI is so awful, it does a poor job of preparing you for real competition.  About all you'll get out of training is basic game mechanics and maybe some idea of the price flow.

But if you can't figure out how to trump the AI, you likely won't do better in real games anyway.  AI is bad.
9  M.U.L.E. Community / Announcements / Re: Planet MULE 1.3.5 on: November 23, 2012, 08:13
Its time to fix the price bugs in auctions!!

1.  If you sell your land, and it doesn't sell, the price doesn't lower.

2.  If a land auction is held but the current price is higher than any players can afford, the price should be set at the greater of (1) the land's net value or (2) the maximum amount held by the wealthiest player.  This fixes overbuying plots by $60 in a fair way, and doesn't waste time with pointless auctions.

Fixing these two price bugs would go a **long** way to improving M.U.L.E.!  More so than the 3 changes you just made.
10  M.U.L.E. Community / Announcements / Re: Planet MULE 1.3.5 on: November 16, 2012, 07:32
I would have loved it had you fixed the auction trick of lowering prices, rather than simply fixing the crash!

I'm ok with the changes otherwise, maybe neutral.

We really could use improvement on drops, allowing one to reconnect if there is a disruption in your line.  And AI could be improved.
11  M.U.L.E. Community / General Discussion / Re: iPad version / source code on: March 15, 2012, 23:15
Unlikely because you'd have to rewrite all of it in Objective C.  However, an android port should be very obtainable.
12  M.U.L.E. Community / General Discussion / MULE for Android on: March 15, 2012, 23:14
Seems to me that we should be able to run MULE on a rooted android tablet with a java emulator.  Anyone try this yet, or will I be the first?
13  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: Planet M.U.L.E. for iPad on: January 05, 2011, 07:56
Actually, it looks like you can just have a control pad at the bottom of the screen for android and then you'd be good to go without changes, I think.  I'll let you know if/when I get an aPad later this year!

It might be nice if you could setup your computer to host and then play on a separate computer on the same network.  I know that used to be a problem and I assume it still is?
14  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: Planet M.U.L.E. for iPad on: January 04, 2011, 22:59
I think this would be ideal for Android upcoming "iPads".

Just change the game to be mouse-clicked for where you want your dude to go and it should work fine with minimal changes.  I could do the port if you like (yes, I'm a developer in real life).  I imagine the game will run on android right now without any changes, although it wouldn't play right with touchscreen since it relies on cursor-controls.

My 2 cents.  And yes, I think its a GREAT idea.
15  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: Pause Functionality on: July 16, 2010, 07:57
For multimode, its time to kill pause.  Holding your wee is part of game strategy.  Not even at the end of the round, show must go on!!!!  Games are pushing 75 minutes easy, c'mon, we need to get that under 60.
Pages: [1] 2 3