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M.U.L.E. Community / Announcements / Re: New server
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on: April 08, 2013, 04:38
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And not to nitpick what I'm sure has been a difficult effort, but this server is *really* slow. IE, posting a message...it sits for about a minute before it responds.
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M.U.L.E. Community / Announcements / Re: New server
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on: April 08, 2013, 04:36
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I mentioned this in general but it seems user verification by email is broken (for user creation). IE, no verification emails are sent out, reportedly.
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M.U.L.E. Community / Announcements / Re: Planet MULE 1.3.5
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on: November 23, 2012, 08:13
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Its time to fix the price bugs in auctions!!
1. If you sell your land, and it doesn't sell, the price doesn't lower.
2. If a land auction is held but the current price is higher than any players can afford, the price should be set at the greater of (1) the land's net value or (2) the maximum amount held by the wealthiest player. This fixes overbuying plots by $60 in a fair way, and doesn't waste time with pointless auctions.
Fixing these two price bugs would go a **long** way to improving M.U.L.E.! More so than the 3 changes you just made.
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M.U.L.E. Community / Announcements / Re: Planet MULE 1.3.5
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on: November 16, 2012, 07:32
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I would have loved it had you fixed the auction trick of lowering prices, rather than simply fixing the crash!
I'm ok with the changes otherwise, maybe neutral.
We really could use improvement on drops, allowing one to reconnect if there is a disruption in your line. And AI could be improved.
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Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: Planet M.U.L.E. for iPad
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on: January 05, 2011, 07:56
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Actually, it looks like you can just have a control pad at the bottom of the screen for android and then you'd be good to go without changes, I think. I'll let you know if/when I get an aPad later this year!
It might be nice if you could setup your computer to host and then play on a separate computer on the same network. I know that used to be a problem and I assume it still is?
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Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: Planet M.U.L.E. for iPad
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on: January 04, 2011, 22:59
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I think this would be ideal for Android upcoming "iPads".
Just change the game to be mouse-clicked for where you want your dude to go and it should work fine with minimal changes. I could do the port if you like (yes, I'm a developer in real life). I imagine the game will run on android right now without any changes, although it wouldn't play right with touchscreen since it relies on cursor-controls.
My 2 cents. And yes, I think its a GREAT idea.
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