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Author Topic: mountain wampus unfair  (Read 1221 times)
Biff_Stone
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« on: July 08, 2010, 23:07 »

The AI bots always catch the mountain wampus,,,, i have to squint at the screen to even find the wampus if i can find it,,, then it is har to run all acros the map and the bug is not there any more, so it is a very rare occurance to get it,,,, i havent caught it yet so far... but the computer players catch it every turn, so they get an aditional 100,,200,,, and so on each turn. that is unfair, i can cont catch up if i am behind by that at the start of each turn.
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veridia
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« Reply #1 on: July 09, 2010, 16:23 »

There is currently a bug in the game design that allows you to catch the wampus on the mountain he was last at even after the wampus has left the mountain.

So unlike the classic version, you can catch the wampus even though he left the mountain, but before he goes to a new one.
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praider
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« Reply #2 on: July 11, 2010, 17:01 »

In the commodore version the computer players never hunted the wampus.  It was only for the human players.  And the wampus in Planet Mule version seems to be alot easier to catch in the old commodore version.
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Makelith
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« Reply #3 on: July 11, 2010, 18:40 »

In the commodore version the computer players never hunted the wampus.  It was only for the human players.  And the wampus in Planet Mule version seems to be alot easier to catch in the old commodore version.

It is a lot easier to catch the wampus in this version.  I think they need to make it easy to be fair cause of the nature of the internet would make it impossible the original way.  In the original version the wampus was around all game, but got really difficult to spot once all the land was developed.  I like what they did with the wampus for the most part.  I know in this version the wampus appears in the same spot twice then moves on.  In the C64 if you got too close it would repop somewhere else.  The fact that the AI catches the wampus kinda sucks, the AI gets the edge in other ways I think the wampus should just be for players.

 
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veridia
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« Reply #4 on: July 12, 2010, 17:36 »

Actually my thoughts on this are more like below.

Since the AI plays poorly, I don't mind that it catches the wampus. If it had a better AI, then it would be advantageous.

Unfortunately, they don't make joysticks with great precision like they did in the old days. I was rather quite good at hunting the wampus in the C64 version with those redball joysticks in the 80's. I haven't found a joystick that is one-tenth as good since.

I'm ok with the changes to wampus hunting.

Edit: Actually the Wampus was easier to spot in the C64 version because the graphics were a lot less busy & the black speck was a stark contrast to the mountain graphic it was on. In this respect, I prefer the original graphics.

The trouble was, sometimes the wampus didn't show up, or moved constantly from mountain to mountain... And you had to catch him while he was on the mountain. (i.e., you had to be standing next to the mountain waiting for him to reappear - assuming you are lucky that he doesn't move to another mountain)
« Last Edit: July 12, 2010, 17:41 by veridia » Logged
Makelith
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« Reply #5 on: July 13, 2010, 00:55 »


Unfortunately, they don't make joysticks with great precision like they did in the old days. I was rather
The trouble was, sometimes the wampus didn't show up, or moved constantly from mountain to mountain... And you had to catch him while he was on the mountain. (i.e., you had to be standing next to the mountain waiting for him to reappear - assuming you are lucky that he doesn't move to another mountain)

Yeah you had to stay a certain distance away or else he'd just move on you.
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