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Author Topic: Version 1.1 Features  (Read 4697 times)
data2008
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« on: December 08, 2009, 10:38 »

Hello all M.U.L.E.-fans!

First let us say a big 'Thank you!' for everyone playing this game and giving us such detailed feedback in the forums!

So here is a list of things suggested, that will get an update with the next release:

Gameplay:

    * make crystite scale
    * make pirates target only crystite
    * can't exit town with a M.U.L.E. without outfitting it first
    * no (positive or negative) personal event in turn 1
    * no negative single target event (personal or global) in first 2 turns
    * not allowed to drop mule with smithore or crystite on river (Message: "No Mining allowed on River")
    * show newly installed crystal bpvs only after dev (before production starts)
    * all human players press button during production skips production

    * fix: if colony auctions off more than 1 land, all lands are auctioned off regardless if the first did sell or not
    * fix: text is displayed if the game window is not focused for input

Game Lobby:

    * Master server checks if port forwarding is correct. If not the host is notified and the game will not appear in the lobby's game list.
    * The lobby's game list will show if games have started or not.
    * Players will be sorted alphabetically in the lobby.
    * Select and copy text from chat

We will of course also address all bugs and issues found so far.

Your Planet-Mule-Team.
« Last Edit: December 08, 2009, 10:45 by Peter » Logged
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