Current Irata Time
Washington DC:
Los Angeles:
Facebook
Register
Forgot your password?
Ozark Softscape
Games in Progress:
3
|
Players logged in:
4
|
Players Registered:
37413
|
Games Played Total:
68647
Username:
Password:
Home
Download
How to Play
M.U.L.E. Gameplay
FAQ
Forum
Player Ranks
Alltime-List
About
Home
Help
Search
Login
Register
Planet M.U.L.E.
>
Planet Mule 1
>
Computer A.I.
>
Why no Mac Love?
Pages: [
1
]
« previous
next »
Print
Author
Topic: Why no Mac Love? (Read 3812 times)
twopiearr
Mule Forum Newbie
Posts: 1
Why no Mac Love?
«
on:
May 02, 2010, 20:51 »
So here's what I don't understand - if this game is a Java application with custom OS front ends, isn't the data the same across platforms? If so why does the Mac version not benefit from the new AI?
Logged
Grosnounou
Mule Forum Newbie
Posts: 2
Re: Why no Mac Love?
«
Reply #1 on:
June 29, 2010, 21:34 »
Your choice to go with MAC... Live with it!
Logged
C64 nostalgia
Prototype Tester
Mule Senior
Posts: 159
Re: Why no Mac Love?
«
Reply #2 on:
September 15, 2010, 10:01 »
Was this fixed in 1.3?
Looks to be a YES
«
Last Edit: September 16, 2010, 05:41 by C64 nostalgia
»
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Planet Mule 1
-----------------------------
=> Planet M.U.L.E. 1 Discussion
=> Matchmaking
=> Strategy Guides
=> Computer A.I.
=> Bugs 1.3.x
===> Old Bugs
=====> Bugs 1.2.4
=====> Bugs 1.2.1-3
=====> Bugs 1.2.0
=====> Old Bugs 1.1.1
=====> Old Bugs 1.1.0
=====> Old Bugs 1.0
-----------------------------
Planet Mule 2
-----------------------------
=> Planet M.U.L.E. 2 Discussion
=> Ideas
=> Bugs
===> Bugs 0.90.0
-----------------------------
M.U.L.E. Community
-----------------------------
=> Announcements
=> Player Introduction
=> Design & Art
=> Website, Ranks & Forum
=> General Discussion
=> The Wampus Cave
Powered by SMF 1.1.19
|
SMF © 2013, Simple Machines