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Author Topic: Still seeing the auction freeze-up bug  (Read 700 times)
Orv
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« on: April 29, 2010, 18:26 »

I'm still seeing the bug where the auction sometimes freezes after a single unit is sold.  People can move around, but the timer stops until everyone leaves the selling field and no one can buy or sell anything else.  The problem then persists for all future rounds until the game ends or is abandoned.  (Usually the latter, since being unable to sell makes the game unplayable, of course.)

I now have a packet capture of all port 6260 traffic from a period of several seconds while this is occurring.  I can post it if it would help the developers squash this bug.  I don't know enough about the game's protocol to derive anything useful from it myself.
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Orv
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« Reply #1 on: May 02, 2010, 04:41 »

Anyone?  I was hoping there'd be more interest in fixing this bug.  It's very frustrating and I hit it frequently in local games I play with friends.
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Peter
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« Reply #2 on: May 03, 2010, 06:42 »

Thanks for the report. I think a link to a game where it happened is more useful since we can read the log files from all users.

We have known of this bug for a while now, and have several reports of it, but it was not addressed in version 1.2.4. We plan to fix it in future versions though.
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Orv
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« Reply #3 on: May 03, 2010, 18:14 »

Good to know it's being addressed.

Unfortunately I can't give a link to the game, because it was a "local" game (not logged in.)  I often run games between friends this way, because two of the people who like to play against me are on the same LAN, which means the game would be unranked anyway.  I figure it'd be rude to launch a game like that on the public server where other people might unwittingly join it.
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turssi
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« Reply #4 on: May 07, 2010, 00:26 »

Hi,

Here is the link to the auction bug:

http://www.planetmule.com/hi-score-game/game?game_id=24441

In my case it is caused by re-initiating my network connection during the game.

In other words I had problems with network connection timing out and resolved this by restarting the wireless web on my server laptop and reconnecting from my secondary laptop I was using for playing M.U.L.E.

I managed to return to the game, but the auction was messed up. Not synchronized or something like that.

On my screen the other players didn't move during auction. On their screens I was not moving. The auction countdown time was not moving on anyones screen, so I disconnected on turn 6.

This bug happened to me twice during 1.2.3 and now again with the version 1.2.4.

My net forwarding laptop is running Linux and the client laptop is a Mac.

Thanks.
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turssi
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« Reply #5 on: May 16, 2010, 23:21 »

Bump for you guys to implement net code & re-join code equal or better than that up at games.asobrain.com :-)

Cheers!

EDIT:

For me this bug is related to sharing my web between my two laptops.

Game goes on fine until turn 6/7 when the connection problems start.

No problems with net access in browser / other programs.

Happened again in this game: http://www.planetmule.com/hi-score-game/game?game_id=25116.
« Last Edit: May 17, 2010, 23:25 by turssi » Logged
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