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Author Topic: Game runs far too fast to compensate for hibernation.  (Read 781 times)
IcarusPlus
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« on: April 12, 2010, 23:03 »

The game often will 'speed up' to catch up to where it should be, allowing animations to be played smoothly through lag (at least I believe this was intentional.)

However, when a computer (tested on mac - singleplayer) is put to sleep, the game considers the entire time the computer was in sleep to be 'lag time' - for instance, if the computer was in sleep (such as when the lid of a laptop is closed) for 10 minutes, the game will run at MUCH faster speeds until those 10 minutes have passed. This can make auctions nearly impossible and grabbing land plots equally so. I have only tested this in singleplayer, and I believe multiplayer is likely a different situation (as internet signals stop being sent/received after hibernation.)

(However I have on many occasions started a game and placed my computer in hibernation for an hour simply so I could play it through in fast-mode. I invariably come in last.)

Only tested on Snow Leopard on a Macbook pro:
Computer was put into hibernation by closing the lid. Speed up occurred.
Computer was put into hibernation by letting the battery fully drain. Speed up occurred.
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Keybounce
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« Reply #1 on: April 13, 2010, 01:35 »

I thought I had reported the identical bug on a Mac running 10.5.8, power PC. Left it in hibernation overnight, and then woke it up the next day.
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IcarusPlus
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« Reply #2 on: April 13, 2010, 12:43 »

Whoops. Sorry, I skimmed the 'bugs' section topic titles and probably missed it... .-.

My apologies.
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Chuckie Chuck
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« Reply #3 on: April 13, 2010, 13:57 »

It's a problem on all platforms, game is setup for network sync, and doesn't have a switch to turn that feature off.  (Even in local play mode without the login, you have the ability to run on a LAN or direct connect to a host if you know the IP address, so game is in fact still networkable.)
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My other computer is a C64.
Peter
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« Reply #4 on: April 15, 2010, 08:08 »

This has been reported before and is on our list of things to fix for he next release. It's true as some people have said that the game does this to work in real time for network play, but in case of a long pause/hibernation you would of course not want this behavior and we will adjust it.
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