There seem to have been some problem in the land grant which locked the game. We will look at this for the next version and try to correct it.
From trippt's log:
INFO [DelayedMessageQueue.add] LandGrantStart is delivered in 0 frames, rountrip 313ms, max 313ms
INFO [Client.receiveTCPMessages] Client: LandGranted (0) 8 bytes
INFO [Client.receiveTCPMessages] Client: Synchronized (0) 25 bytes
INFO [DelayedMessageQueue.add] LandGrantContinue is delivered in 0 frames, rountrip 313ms, max 313ms
INFO [LandGrantPhase.apply] Land granted for later tile 0, my current -1. Skipping ahead.
INFO [LandGrantPhase.apply] (P13) <A.L.A.N.> is granted tile 0: Plain (5,0)
INFO [LandGrantPhase.moveToNextTile] Overtime: 1
INFO [LandGrantPhase.moveToNextTile] Overtime: 21
INFO [LandGrantPhase.apply] Received old land grant continue for tile 2, global index 2, my current 2
From uschi's log:
INFO [DelayedMessageQueue.add] LandGrantStart is delivered in 9 frames, rountrip 0ms, max 313ms
INFO [LandGrantPhase.update] Sending claim tile 0
INFO [LandGrantPhase.apply] (P13) <A.L.A.N.> claims tile 0 at time 24
INFO [Client.receiveTCPMessages] Client: LandGranted (0) 8 bytes
INFO [Client.receiveTCPMessages] Client: Synchronized (0) 25 bytes
INFO [DelayedMessageQueue.add] LandGrantContinue is delivered in 9 frames, rountrip 0ms, max 313ms
INFO [LandGrantPhase.apply] (P13) <A.L.A.N.> is granted tile 0: Plain (5,0)