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Planet M.U.L.E.
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Planet Mule 1
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Strategy Guides
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Final Asset Evaluation
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Topic: Final Asset Evaluation (Read 2296 times)
manbot
Mule Forum Newbie
Posts: 1
Final Asset Evaluation
«
on:
March 03, 2010, 20:26 »
Does anyone know how assets are evaluated? I see general correlations to the amount of land, and if it is developed, but it seems that there is much more to it than that. I've played games where I thought I was ahead, but ended up loosing because somehow the other player's assets were higher.
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Pescado
Prototype Tester
Mule Regular
Posts: 81
Re: Final Asset Evaluation
«
Reply #1 on:
March 03, 2010, 23:23 »
Assets are valued based on what their market price is. If the market price of those assets is high, the value of those assets is high. If you have 50 units of Smithore and Smithore is currently being sold for $50, you have $2500 worth of Smithore. If you sit on your ass for a bit and Smithore goes up to $230, your smithore assets are now worth $11500, and this would be a very good time to sell them. In this scenario, your networth has gone up by nearly a factor of 5, and all you did was sit on your butt. The same applies to any other commodity.
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IcarusPlus
Mule Forum Newbie
Posts: 9
Re: Final Asset Evaluation
«
Reply #2 on:
April 12, 2010, 22:15 »
So does this, too, apply at the end of the game? Thus selling all your stocked up resources at the very end would yield the same result?
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Keybounce
Prototype Tester
Mule Senior
Posts: 170
Re: Final Asset Evaluation
«
Reply #3 on:
April 13, 2010, 01:40 »
Food and energy have a "store buy" price that is below their market value.
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Big Head Zach
Global Moderator
Mule Senior
Posts: 188
You have captured the Mountain Hedgie (OH NOES!)
Re: Final Asset Evaluation
«
Reply #4 on:
April 17, 2010, 04:04 »
Assets are the combined total of your land holdings, the MULEs installed, the outfitting costs associated, and the current market value of all your goods at the end of the last round's auction:
$35 per MULE
$500 per empty plot
$525 per Food installation
$550 per Energy installation
$575 per Smithore installation
$600 per Crystite installation
$X per unit of goods, where X is that good's current market price
For purposes of valuation, treat Smithore and Crystite as if you sold them at the Round 12 auction. Food and Energy, like Keybounce said, are bought by the Store
below
their market value, so add $15 to the Store's buying price for each, to get their final value (as the market price isn't updated post-auction in the last round; Planet MULE emulates the C=64 version in this regard. Atari version does update the final price after the last round, which is a bit of a long-standing controversy between "versionists").
So as it stands, there's no reason to sell anything in the last round, as the game values it correctly as if you had sold it.
Understanding the mechanics of how prices are affected by surplus and shortage will help you decide when it's time to invest in commodities, and when to recover your "liquidity".
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