Current Irata Time
Washington DC:
Los Angeles:
Facebook
Register
Forgot your password?
Ozark Softscape
Games in Progress:
3
|
Players logged in:
4
|
Players Registered:
37413
|
Games Played Total:
68649
Username:
Password:
Home
Download
How to Play
M.U.L.E. Gameplay
FAQ
Forum
Player Ranks
Alltime-List
About
Home
Help
Search
Login
Register
Planet M.U.L.E.
>
Planet Mule 2
>
Planet M.U.L.E. 2 Discussion
>
Rebalance the victory conditions
Pages: [
1
]
« previous
next »
Print
Author
Topic: Rebalance the victory conditions (Read 325 times)
Keybounce
Prototype Tester
Mule Senior
Posts: 170
Rebalance the victory conditions
«
on:
March 02, 2010, 05:27 »
A 5 player version of mule will have 25% more production in the colony. This means more mining; a bigger smithore dump when it happens; and generally more money into the colony.
The victory conditions in this game need to be re-examined. Colony values will be higher.
Logged
Pescado
Prototype Tester
Mule Regular
Posts: 81
Re: Rebalance the victory conditions
«
Reply #1 on:
March 02, 2010, 06:15 »
There are victory conditions? At the moment, the game just hangs when you reach that point, because an ending isn't actually finished yet.
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Planet Mule 1
-----------------------------
=> Planet M.U.L.E. 1 Discussion
=> Matchmaking
=> Strategy Guides
=> Computer A.I.
=> Bugs 1.3.x
===> Old Bugs
=====> Bugs 1.2.4
=====> Bugs 1.2.1-3
=====> Bugs 1.2.0
=====> Old Bugs 1.1.1
=====> Old Bugs 1.1.0
=====> Old Bugs 1.0
-----------------------------
Planet Mule 2
-----------------------------
=> Planet M.U.L.E. 2 Discussion
=> Ideas
=> Bugs
===> Bugs 0.90.0
-----------------------------
M.U.L.E. Community
-----------------------------
=> Announcements
=> Player Introduction
=> Design & Art
=> Website, Ranks & Forum
=> General Discussion
=> The Wampus Cave
Powered by SMF 1.1.19
|
SMF © 2013, Simple Machines