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Planet M.U.L.E.
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Planet M.U.L.E. 1 Discussion
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replacement for a quitter
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Topic: replacement for a quitter (Read 601 times)
Yarr
Jr. Planeteer
Posts: 14
Working on it.
replacement for a quitter
«
on:
February 21, 2010, 13:46 »
Most of the players hate when the AI takes over.
I was thinking for a possible solution:
#1
When a player quits, the game is opened again in the lobby, so that a another human player can take the quitters place. The host could also add an AI player if there's no human players in the lobby.
#2
(this needs some work) There could be an option of destroying all of the quitters property, and continuing the game with only 3 players. This wouldnt work if the host kicked the player out.
Hope you get something out of this.
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Just because I don't care, doesn't mean I don't understand.
Ryoneko
Prototype Tester
Mule Forum Newbie
Posts: 5
Re: replacement for a quitter
«
Reply #1 on:
March 13, 2010, 04:25 »
I would be in love with either of those options. I like to host games, I will always ASK a three person set up if they want to run an AI or hold out till a 4 finally shows up in slower hours of the day. I never play a 2 man/2 AI game. I rarely can stand to play a game by myself with the AI's.
Today I had a game going, we didn't even hit the individual turns in the second round when one person left because he didn't score the High crystite found by another player. By the end of the second round selling/buying phase, another person quit because he'd rather play with a cheap AI than someone who manipulates the market. And both of these guys said as much before they quit.
It was not fair for both myself and the other player left to hang onto a game we were forced into with AI's cause of other people being beyond stupid in the first two rounds. So I quit the game hosting and started another one. It could have been avoided if, after the first person left it could have been decided to allow another player into his spot or elect an AI or delete his properties and continue on. You could play only 3 man games in the older versions.
Can anyone tell me where the veteran Mule players who've played the game for the last 20 years can go to vent when these newbie numb nuts not even 20y/olds have a cow over how the game works.... *sigh*
«
Last Edit: March 13, 2010, 04:28 by Ryoneko
»
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Pescado
Prototype Tester
Mule Regular
Posts: 81
Re: replacement for a quitter
«
Reply #2 on:
April 06, 2010, 06:05 »
A more faithful reimplementation of the original gameplay for dealing with a quitter is that all of the quitter's stuff is put up for auction and he ceases to participate in the game, just like in the original. In the original Atari/C64 Mule, should a player quit, the other players would take his joystick and sell all of his stuff.
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