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Author Topic: Player "disconnected" but still chatting  (Read 497 times)
Keybounce
Prototype Tester
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« on: February 21, 2010, 04:30 »

Game (68.29). Turn 6.
One player (coretin) was reported as not responding.
Player was still chatting with us.
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Pescado
Prototype Tester
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« Reply #1 on: February 26, 2010, 15:31 »

I suspect it is caused by the fact that chatting is based on the TCP link, but much of the game is transmitted through the UDP link. Or maybe the other way around. When one link drops, rather than trying some kind of reinitialize, it kills the game and replaces it with a bot.
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Peter
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« Reply #2 on: March 08, 2010, 08:30 »

Here's the game:
http://www.planetmule.com/hi-score-game/game?game_id=19494

I see there's a bug in the development phase. Corentin's game client sees that the development is finished but never sends a ready message telling the other players that the game can continue (therefore the "not responding to continue" message). This happened because his game client needed to buffer more frames at the same time as the finishing frame arrived, making his game wait for more frames which never arrive. The only way to continue was to kick him, and that is generally the case if you see the "not responding" message.

We will correct this in the next version.
« Last Edit: March 08, 2010, 08:33 by Peter » Logged

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