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Mules, shops and behinds
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Topic: Mules, shops and behinds (Read 2386 times)
Core Xii
Prototype Tester
Jr. Planeteer
Posts: 11
Mules, shops and behinds
«
on:
February 18, 2010, 20:23 »
When you fit a mule with one of the modules, the animation is wonky. You go into the shop with the mule following behind you. You stand in the middle of the shop, while the mule walks past you, equips, and goes back to what was previously "behind" you.
But!
Because everyone comes
out of the shop,
the mule
again
walks past you to what is now the new "behind". So it performs the same move twice, and it looks wonky.
This could be improved so that, when the mule goes into the shop to equip, it doesn't return back to its previous position but rather remains at the top of the shop, so that it's already in the correct position,
behind
you, when you walk out.
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Mega Byte
Prototype Tester
Mule Regular
Posts: 72
Re: Mules, shops and behinds
«
Reply #1 on:
February 19, 2010, 14:40 »
The way the MULE works as you described is how it worked in the original game... The point here is, you still have to move your character. You're MULE doesn't block that movement. The MULE moves out of your way.
-S
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IcarusPlus
Mule Forum Newbie
Posts: 9
Re: Mules, shops and behinds
«
Reply #2 on:
April 12, 2010, 22:09 »
The point isn't a gameplay effect, but rather a graphical one. Adding this could help 'polish' the game. I always thought that animation was very 'wonky'
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