In the final round, food is considered useless, while energy is considered valuable.
On round 12, you are shown as having a demand of 0 for food, and zero for energy.
But in calculating the value of the commodities for end-game scoring, food goes down (colony has a need of zero), but energy goes up (colony has actual need).
INFO [Shop.calcBuySellPrice] Current Food price $89
INFO [Shop.printPriceFactor] Food shop: 0, total: 23, needed: 0
INFO [Shop.printPriceFactor] Food is decreased to 25%
INFO [Shop.printPriceFactor] Food buy price $15 sell price $50
...
INFO [CollectionPhase.goToNextPhase] (P10) keybounce2 Food: 6 critical: 0 surplus: 6 money: $13821
INFO [Shop.calcBuySellPrice] Current Energy price $37
INFO [Shop.printPriceFactor] Energy shop: 0, total: 26, needed: 42
INFO [Shop.printPriceFactor] Energy is increased to 146%
INFO [Shop.printPriceFactor] Energy buy price $39 sell price $74
...
INFO [CollectionPhase.goToNextPhase] (P10) keybounce2 Energy: 11 critical: 0 surplus: 11 money: $13821
http://www.planetmule.com/hi-score-game/game?game_id=18753