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Author Topic: Better way to sell land...  (Read 460 times)
keybounce2
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« on: February 15, 2010, 00:41 »

I never see anyone not a beginner sell land. I'd like to see something done about that.

Why do people not sell land? I think there's two reasons:
1. You get your money too late -- you sell it now, and you get the money next round. By then you'll no longer need the money.
2. You can't control a minimum bid.

Things I'd like to see:
1. If you want to sell land, it sells right after your turn. Before the buying/selling phase.
2. You can specify a minimum price.
3. If it has a mule on it, that is flagged and clearly visible.

Land with a good mule is much more valuable than land that you have to run a mule out to. I routinely have empty plots for much of my game.
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Big Head Zach
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« Reply #1 on: February 15, 2010, 01:31 »

I never see anyone not a beginner sell land. I'd like to see something done about that.

Why do people not sell land? I think there's two reasons:
1. You get your money too late -- you sell it now, and you get the money next round. By then you'll no longer need the money.
2. You can't control a minimum bid.

Things I'd like to see:
1. If you want to sell land, it sells right after your turn. Before the buying/selling phase.
2. You can specify a minimum price.
3. If it has a mule on it, that is flagged and clearly visible.

Land with a good mule is much more valuable than land that you have to run a mule out to. I routinely have empty plots for much of my game.


1) Original spec has all land being auctioned in the next round's Land Grant/Auction phase.
2) Original spec allowed the seller to constantly adjust the minimum bid, as players maneuver their price lines.
3) Original spec requires land to be mule-less to be marked for sale.

In general, this is one of the last aspects of the game that needs to be examined and brought to spec! Smiley
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data2008
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« Reply #2 on: February 15, 2010, 11:19 »

Those ideas are good ones for a PM1-follow up, though.
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