Lets see where the new development is and where it COULD go:
Version 2 will have 4-6 player available with 2 new rows of plots (44 now to 64 in ver 2)
Each round, players choose which character to use for that round starting with player in last place.
Each character has different attributes like the original description told of but didn't use. Leggite is faster, flapper gets more time, another makes better smithore and so on. In testing, this added a LOT of time to the game. New backgrounds and themes being considered (anyone for Mario MULE?)
That and more is what i saw in early development.
Actually having a character different than others that act different is novel and perhaps about time!
Definitely added new levels to strategy because you don't always need extra ore or time but energy.
5 player(bout 13 plots each). server based, last is first strategy, with audio chat is what I hope to see.
Imagine choosing a character that sprays sparklers behind him that for just that round, puts small pits in the ground slowing others on their turn but not yours. Wanna screw over #1? Spend half your time making a crater on 1 of his undeveloped and make him or her take 2-3 times as long to develop a prime plot. Or just make a moat around his area of the board!
What do you want to see? What character from the original character descriptions is your fav?
What character would you create? How would it work? I vote for a Bomb Brad button and ask for your support (jk mr B). lol
The new version being worked on at this time needs good ideas that are thought out and clearly described.
The original idea of turn based is critical to the design of Mule. The programmers refused to allow a Mule II to be finished and released because of adding weapons and real time play that totally changed the unique flavor of the original game.
hmmmmm, a Spiderman character?

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