poobslag
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« on: January 18, 2010, 16:08 » |
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Twice during the land grant phase, I've seen where one player would pick a very valuable plot - and another player would accidentally get stuck with the plot after it. In both cases, it looked like the cursor suddenly jumped to the next plot.
Like, the cursor was taking about 600-800 milliseconds to go from plot to plot - then it landed on a plot I wanted so I hit the button - but very quickly, someone picked that plot, and the cursor jumped to the next row (without even the 600-800 millisecond delay) and I picked that plot instead, which was a bad plot.
It happened to one of my opponents one game, and I noticed the lack of delay on my screen. (I was host.) It also happened to me the following game. I have only seen it those two times. Has anybody else seen this?
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Intergalactic Mole
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« Reply #2 on: January 18, 2010, 16:12 » |
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On the contrary, it sounds like a problem that may have been caused by a lag spike. If you tell us which player and which month the land grant was, it would help pinpoint the source of the problem. The log does keep track of players latency.
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Intergalactic Mole
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« Reply #4 on: January 18, 2010, 18:37 » |
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You need to indicate which land grant (which month) it happened in, in addition to linking to the game, in order for someone to check the pings of the players at the time of the problematic land grant.
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poobslag
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« Reply #7 on: January 19, 2010, 01:18 » |
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hmm it could be related, but it really seems like a bug to me, and i think it's independent of the lag issue. i mean, after player A picks the plot, there's supposed to be like a 1-second delay, so unless you're seeing ping times in excess of 1000ms, lag alone shouldn't cause this to happen. but the bug is that the 1-second delay just isn't triggering sometimes when two players buzz in.
it's like, you're used to the rhythm of the cursor, you know, tick tick tick tick Pock!.... (pause) tick tick tick Pock!... (pause) tick Pock!... (pause) but then just one random turn, it does this instead: tick tick tick tick PockPock!.... (pause) tick tick... and two players get their land like, a split second apart, without any pause at all.
it's not just as simple as player A beating player B to the punch - which yeah is what you're talking about in that thread, and i think that's bad too - but the bigger issue is that after player A beats player B to the punch, player B is assigned a plot he didn't select. so he's penalized twice.
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