Games in Progress: 3 | Players logged in: 5 | Players Registered: 37413 | Games Played Total: 68649
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: 8 player ? double time mode?  (Read 717 times)
punkouter
Mule Forum Newbie
*
Posts: 1


View Profile
« on: January 12, 2010, 23:17 »

I just played my first 2 games of the new MULE (played alot in the early 80s)

So got me thinking.. game takes long... and if everything was double the current speed it would still be easily playable I think and cut gametime in half.. Anyone else think this would be nice?

Also, it would be even more interesting I think with 8 (or 6?) players to the game.. Any fans of this ?

Overall, I don't really have any stradagy yet.. It feels to me that there are so many variables in a game it make its hard to plan out much but nothing wrong with that
Logged
tartarus.guard
Prototype Tester
Jr. Planeteer
**
Posts: 19


View Profile
« Reply #1 on: January 14, 2010, 02:21 »

Additional Players:

I like the idea of 6 players though I think you would need a larger map to support 8 players.


Game Speed:

I would like to see a method to skip game phases such that if all players choose to skip you don't have to wait for the clock to wind down.
Logged
Jaradakar
Prototype Tester
Mule Senior
****
Posts: 105


Camera Artist, Designer and Game-Aholic.


View Profile
« Reply #2 on: January 14, 2010, 23:52 »

In the current format which I'd say is equivalent to a board game the more players you have the longer the game takes.

So something to keep in mind.

Granted even with the current version I can think of many ways to help speed up the game so it does not take as long to play (I'll try to come up with a list and post it at some point).
Logged
Pages: [1]
  Print  
 
Jump to: