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Author Topic: Collusion: Can/Should It Be Restored?  (Read 3307 times)
Intergalactic Mole
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« Reply #15 on: January 03, 2010, 19:30 »

Perhaps a collusion could be available in a local game, and one of the other ideas just for LAN/WAN play. That would prevent the mouse from killing hotseat play.
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ltbeeb
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« Reply #16 on: January 10, 2010, 20:53 »

i think the game is fine without collusion
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Intergalactic Mole
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« Reply #17 on: January 11, 2010, 01:19 »

My pizza is fine without pepperoni, but I prefer it with.
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MrBrown
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« Reply #18 on: January 11, 2010, 13:18 »

Collusion might be doable by mouse-clickiing on a player's name to request collusion, and then have that accepted with a mouseclick to the requester's name.
This should be the way it's done for the "close to the original" version.

Of course, this would add to game length, which some express some discomfort at (but that's not relevant to our discussion at this point).
It might add to the game length, but that's how it was in the original version. IMHO that's only a valid argument for the planned "improved" version.
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vox
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« Reply #19 on: January 11, 2010, 16:44 »

Collusion should be in game it's not mule with out it.Also i would like to see support for multiple diffrent account log in's from the same exe so it's then possible three players can join from same machine i'm shure lots of whiney people will hate this.
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Big Head Zach
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« Reply #20 on: January 11, 2010, 18:19 »

Also i would like to see support for multiple diffrent account log in's from the same exe so it's then possible three players can join from same machine i'm shure lots of whiney people will hate this.

Not just the whiney people - we've already seen reports of cheating using multiple accounts.
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rommager
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« Reply #21 on: January 11, 2010, 18:33 »

My thought is collusion is more than possible with voice chat.  I know voice chat has been mentioned in other threads, but there could be different mic buttons to secretly talk to other players.

1 - player 1
2 - player 2
3 - player 3
4 - player 4
v - all players

All it would take to collude is telling someone "hey, hit your button!"

Yeah, it ain't perfect becauze not everyone uses voice chat, but it is at least doable that way
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MrBrown
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« Reply #22 on: January 11, 2010, 18:48 »

Integrated voice chat would be really nice. Because 90% of the time when 4 random people meet in a lobby, 1 of them uses TeamSpeak2, 1 uses Mumble, 1 uses TeamSpeak3 and the last one uses Ventrilo... or something like that  Wink

On the other hand I can see that this is somewhat "out of scope" for the devs, I don't know if there are any decent, free, platform-independent voice chat libraries for Java which could make this feasible.
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vox
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« Reply #23 on: January 11, 2010, 19:10 »

Also i would like to see support for multiple diffrent account log in's from the same exe so it's then possible three players can join from same machine i'm shure lots of whiney people will hate this.

Not just the whiney people - we've already seen reports of cheating using multiple accounts.

I think you misunderstod i ment multiple diffrent accounts log in's from same game exe.and ofcoruse four port usb joystick/joypad support

Account name
Password log in

Account name
password log in

Account name
Password log in

Account name
password log in



« Last Edit: January 11, 2010, 19:18 by vox » Logged
Intergalactic Mole
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« Reply #24 on: January 14, 2010, 00:46 »

I think you misunderstod i ment multiple diffrent accounts log in's from same game exe.and ofcoruse four port usb joystick/joypad support

Account name
Password log in

Account name
password log in

Account name
Password log in

Account name
password log in





By suggesting that 4 players be allowed to log in to the server from the same local game, it sounds like you're suggesting that a game of this type be allowed to be ranked on the server.  This would make the rankings completely illegitimate since people would be able to easily gain first rank.  However, if your idea does not require the game to be ranked, then there is no point in logging in to the server at all.
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runner12004
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« Reply #25 on: January 15, 2010, 03:37 »

When me and my friend played M.U.L.E. on the C64 we did collusions.  The computer human players always had an advantage.  Working together gave the colony a higher rating in the end. Cheesy
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Soldier Ant
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« Reply #26 on: January 15, 2010, 20:04 »

Quote from: runner12004
The computer human players

Now this sounds like an oxymoron  Cheesy

http://en.wikipedia.org/wiki/Oxymoron
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