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Author Topic: Game window freezes, chat working normally.  (Read 1162 times)
tartarus.guard
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« on: January 10, 2010, 00:51 »

Game: http://www.planetmule.com/hi-score-game/game?game_id=14315
Type: Online tournament
State: Running (as of 4:48PM PST)

Abstract:  Visually the game window froze after "[ColonyEventPhase.begin] ColonyEvent: PIRATE_SHIP" however the server reflects some activity after this event regarding "SEVERE [GameController.checkReadyTimeout]" for a player timeout.  I'm going to leave the game in its running state for as long as I can in case that will help to show why it is hung.
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tartarus.guard
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« Reply #1 on: January 10, 2010, 00:56 »

Update:

Once all clients disconnected (only AI left) the game resumed.  So the game was not crashed however something in client/server communication seems to have been stuck in a loop.
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tartarus.guard
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« Reply #2 on: January 10, 2010, 00:59 »

Update:

It only resumed for a short time.  It made it through the auction phase however the whole application seems to be frozen when auctions were finished and the next round was set to start.

  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  SEVERE [MuleGameContainer.run]                     Ignored update
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tartarus.guard
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« Reply #3 on: January 10, 2010, 01:13 »

Update:

It took it a few minutes, but it came out of the freeze from the ignored update and finished the game off after that.  The only oddity I noticed was that in round 11 production phase a crystite strike happened however the animation for it didn't play.  The game board tile changed and you heard the audio, but you didn't see the meteor flying in.

Also player dkovar and kevlar said they had seen this happen in another game they played.  I don't know which game it was, but a review of recently abandoned games may show game logs with similar behavior.
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Salinga
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« Reply #4 on: January 10, 2010, 02:38 »

Also player dkovar and kevlar said they had seen this happen in another game they played.  I don't know which game it was, but a review of recently abandoned games may show game logs with similar behavior.

Yea, I was on it too:
http://www.planetmule.com/hi-score-game/game?game_id=14290
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Intergalactic Mole
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« Reply #5 on: January 10, 2010, 03:42 »

Sounds to me like something was happening on your end of the spectrum, like a very bad lag spike or connection dropout.
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tartarus.guard
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« Reply #6 on: January 10, 2010, 04:40 »

Sounds to me like something was happening on your end of the spectrum, like a very bad lag spike or connection dropout.

The log file indicates acceptable ping times.  I've played with people pinging around 200ms without interupting the game, everyone was well under that.  Also if it had been an issue of client lag the game should have self resolved this through the GameController.checkReadyTimeout function.

  INFO [GameController.beginNextPhase]               --------- COLONY_EVENT_B #10 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P12> 15ms <P11> 109ms <P13> 78ms
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 15 ms
  INFO [ColonyEventPhase.begin]                      ColonyEvent: PIRATE_SHIP
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Robbie
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« Reply #7 on: January 17, 2010, 01:22 »

Happened in this game too:

http://www.planetmule.com/hi-score-game/game?game_id=15666

Pirates arrived 2nd time in round 10.
Then we got the message from game, player bogono not responding and we should kick him.
But first we chat with him. He told, on his screen the pirate ship didnt dissappear.
It was stuck on his screen. So i guess his game/program crashed.

We waitet/talked a short time, but nothing changed.
So then, after the host kicked bogono, the game continued.
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