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Planet M.U.L.E.
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Planet Mule 1
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Bugs 1.3.x
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Old Bugs
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Bugs 1.2.0
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crystite
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Topic: crystite (Read 539 times)
vox
Jr. Planeteer
Posts: 18
crystite
«
on:
January 09, 2010, 10:07 »
Update Release 1.2
The previously announced changes have been added:
* Smithore and crystite spoil to a maximum of 50
You can still stock well over 50 units no problems
«
Last Edit: January 09, 2010, 10:09 by vox
»
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data2008
Administrator
Mule Expert
Posts: 288
Re: crystite
«
Reply #1 on:
January 09, 2010, 10:23 »
Was it added on top of production?
It should be possible to have like 50 + 13 produced smithore to the next round
and then the 63 should spoil down to 50 again + production of this round before auction starts.
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vox
Jr. Planeteer
Posts: 18
Re: crystite
«
Reply #2 on:
January 09, 2010, 10:48 »
This what i saw some guy had 50 units next round he produced more like another 20 units and didn't spoil.
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data2008
Administrator
Mule Expert
Posts: 288
Re: crystite
«
Reply #3 on:
January 09, 2010, 11:42 »
The units produced in a round on top of 50 don't spoil right away...
only units 50+ from last round would spoil down back to 50 and then of course "fresh units" could be produced on top of that again...
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Intergalactic Mole
Prototype Tester
Mule Expert
Posts: 331
Re: crystite
«
Reply #4 on:
January 09, 2010, 15:31 »
Quote from: data2008 on January 09, 2010, 11:42
The units produced in a round on top of 50 don't spoil right away...
only units 50+ from last round would spoil down back to 50 and then of course "fresh units" could be produced on top of that again...
That is correct.
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