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Author Topic: Expanded global events  (Read 2653 times)
Big Head Zach
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« on: January 07, 2010, 07:29 »

A list off the top of my head...

  • Drought - all Food plots (and plots in river valley) lose 1/2 production. 4 random plains are replaced by deserts prior to production (affecting BPV).
  • Flood - Food production adjacent to valley +2. River valley Food MULEs lost. River valley Energy MULEs +1. Deserts adjacent to valley become plains prior to production.
  • Prankster Wampus - Exchange the MULEs (and ownership) of two mountain plots belonging to 1st/4th, or 2nd/3rd.
  • Solar Eclipse - All Energy production halved, but variations of production all count positive (spooky!).
  • Bat-Lizard Migration - randomly cover 1/3 of the plots in bat-lizard guano. These plots do not produce this round, but the guano (which is an aphrodisiac) sells for (2x round cash bonus) per plot.
  • Kazinga Stampede - Run a group of kazingas from a border space, using simple heuristics (move forward, turn 45, turn 90, etc). Every time they enter a plot, reduce that plot's production by one.
  • Cyclone Ranger - A random Energy plot produces 8 Energy, but loses its MULE. All adjacent plots produce +1 Energy, or -1 of anything else.
  • MULE Labor Caucus - No EOS/LCT bonuses are applied. (Yes, MULEs can be...stubborn? *ow!*)
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Intergalactic Mole
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« Reply #1 on: January 07, 2010, 15:39 »

And that's a good list. I especially like the idea of the prankster wampus!!!  Very deviate!
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Tei
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« Reply #2 on: January 07, 2010, 17:44 »

Another two:

"Visit of Inventor Dr. Tobias. All energy converted into food"
"Visit of Inventor Dr. Mathias. All food converted into energy"
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Eik
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« Reply #3 on: January 12, 2010, 01:29 »

A list off the top of my head...
How in gods name did you come up with these amazing events Smiley
Prankster Wampus and Kamikaze Stampede are my favourites.
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rommager
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« Reply #4 on: January 12, 2010, 03:26 »

Now this is the type of addition I could go for.  Doesn't add any major elements that significantly change the game, but definitely adds some fun scenarios!  Grin
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Big Head Zach
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« Reply #5 on: January 12, 2010, 19:03 »

Now this is the type of addition I could go for.  Doesn't add any major elements that significantly change the game, but definitely adds some fun scenarios!  Grin

Well, it may, depending on how the new events are implemented. If it's done in a way that still gives things like Fire in Store and Pirate Attack and Meteor Strike to occur with the same frequency, then I think things will work out.
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ltbeeb
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« Reply #6 on: January 12, 2010, 23:23 »

prankster wumpas!  his revenge lol,  does it seem like its harder to catch him in the later rounds or is that just because hes harder to see with all the plots filled up in this new game
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MrBrown
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« Reply #7 on: January 12, 2010, 23:35 »

prankster wumpas!  his revenge lol,  does it seem like its harder to catch him in the later rounds or is that just because hes harder to see with all the plots filled up in this new game
He doesn't appear at all on filled up plots. I don't think he's harder to catch in the later rounds, I think he just appears less often because of this.
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ltbeeb
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« Reply #8 on: January 13, 2010, 23:13 »

thats not good , in the original he would appear on any mountain regardless of if a plot was filled up....would be nice if we could fix that and maybe put an event where he takes money from the leader.  he has to get his money from somewhere to always have a treasure chest Smiley
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zposse
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« Reply #9 on: January 14, 2010, 06:34 »

thats not good , in the original he would appear on any mountain regardless of if a plot was filled up....would be nice if we could fix that and maybe put an event where he takes money from the leader.  he has to get his money from somewhere to always have a treasure chest Smiley

I think the reason why the wampus doesn't appear if the plot is filled is due to the fact that you have to press a button to catch it (unlike the original, where you simply walked over the mountain but only while the wampus was visible).  If the wampus is on your plot, and you press the button, you might accidentally remove your MULE.
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Jaradakar
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« Reply #10 on: January 14, 2010, 23:45 »

thats not good , in the original he would appear on any mountain regardless of if a plot was filled up....would be nice if we could fix that and maybe put an event where he takes money from the leader.  he has to get his money from somewhere to always have a treasure chest Smiley

A negative event for the player in the lead:

"You've been robbed by a mountain Wampus!  He stole N from you and has stashed it in a remote mountain location."

I like it... would be cool if the next "catching of the Wampus was for that exact amount.
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Jaradakar
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« Reply #11 on: January 14, 2010, 23:49 »

thats not good , in the original he would appear on any mountain regardless of if a plot was filled up....would be nice if we could fix that and maybe put an event where he takes money from the leader.  he has to get his money from somewhere to always have a treasure chest Smiley

I think the reason why the wampus doesn't appear if the plot is filled is due to the fact that you have to press a button to catch it (unlike the original, where you simply walked over the mountain but only while the wampus was visible).  If the wampus is on your plot, and you press the button, you might accidentally remove your MULE.


Yup that is the problem with requiring a button push -- I really dislike that it does.  Removing it would open up to keeping the Wampus a universal part of the game (I.E. something that can be done through out the whole game).

The only benefit I see to the way it is currently implemented is that it speeds a games total play time up as late game you can't go looking for the wampus. Of course it also decreases the value of food because of that.

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ltbeeb
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« Reply #12 on: January 15, 2010, 02:03 »

although usually in the later rounds your too busy changing over to crystite but sometimes that 400 $ mule sometimes would be the difference in victory or defeat
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rommager
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« Reply #13 on: January 15, 2010, 21:33 »

Doesn't the wampus only appear on non-owned, un-developed land?  I don't see anything about this in the kroah spec (maybe I'm missing it), but that is what I have personally noticed in the game.
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Jaradakar
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« Reply #14 on: January 16, 2010, 08:29 »

Doesn't the wampus only appear on non-owned, un-developed land?  I don't see anything about this in the kroah spec (maybe I'm missing it), but that is what I have personally noticed in the game.


In the current version of planet mule, the Wampus requires a button push to catch.  In the Atari version it did not and only required you to walk over him.

Because the current version requires a button press, if the Wampus showed up on owned plots of land the owner would not be able catch him as pushing a button would pick up your MULE instead.

So in the current version you can only catch the wampus towards the beginning of the game.

Hopefully in the future this will get fixed/addressed.
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