Current Irata Time
Washington DC:
Los Angeles:
Facebook
Register
Forgot your password?
Ozark Softscape
Games in Progress:
3
|
Players logged in:
4
|
Players Registered:
37413
|
Games Played Total:
68649
Username:
Password:
Home
Download
How to Play
M.U.L.E. Gameplay
FAQ
Forum
Player Ranks
Alltime-List
About
Home
Help
Search
Login
Register
Planet M.U.L.E.
>
Planet Mule 2
>
Ideas
>
Land Grant Pattern
Pages: [
1
]
« previous
next »
Print
Author
Topic: Land Grant Pattern (Read 796 times)
Soldier Ant
Prototype Tester
Mule Regular
Posts: 40
Land Grant Pattern
«
on:
January 04, 2010, 18:41 »
The strategies in land-grabbing are interesting (if you miss the last plot, you are screwed; you have more choice if other players grab their plots early, etc...); but I feel like the left-to-right-up-to-down cursor scrolling pattern has no logical meaning and is predictable. My proposal is to implement 12 cursor-scrolling methods and use them randomly one for each game. The scrolling methods would be announced briefly before the Land Grant (maybe using a symbol), and the start. Some examples:
1. the original one, with a random (permanently marked) starting square
2. from the store as a starting square, it evolves as a spiral, randomly clockwise or counter-clockwise (all random changes are announced)
3. from a random corner square to the store with a spiral pattern, randomly clockwise or counter-clockwise
etc...
Another option: After a countdown of 5 seconds, the black cursor starts highlighting completely random plots. Plots already highlighted are marked with a grayish cursor, while the plot currently "active" (waiting for player input (button press)) is marked with a bold, black cursor. When someone chooses his/her plot there will be a 5 seconds pause (to let players think about the plot they want), and the phase continues. The cursor will never pass over an already "gray" plot.
How does it sound?
«
Last Edit: January 25, 2010, 10:31 by data2008
»
Logged
zaphod77
Jr. Planeteer
Posts: 18
Re: Land Grant Pattern
«
Reply #1 on:
April 25, 2010, 09:43 »
The land grant system is balanced around the current order.
That said, i think one interesting idea is to have every even land grant be a backwards one.
For game balance, it MUST sweep perpendicular to the river.
But there's no reason it can't go the other direction half the time.
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Planet Mule 1
-----------------------------
=> Planet M.U.L.E. 1 Discussion
=> Matchmaking
=> Strategy Guides
=> Computer A.I.
=> Bugs 1.3.x
===> Old Bugs
=====> Bugs 1.2.4
=====> Bugs 1.2.1-3
=====> Bugs 1.2.0
=====> Old Bugs 1.1.1
=====> Old Bugs 1.1.0
=====> Old Bugs 1.0
-----------------------------
Planet Mule 2
-----------------------------
=> Planet M.U.L.E. 2 Discussion
=> Ideas
=> Bugs
===> Bugs 0.90.0
-----------------------------
M.U.L.E. Community
-----------------------------
=> Announcements
=> Player Introduction
=> Design & Art
=> Website, Ranks & Forum
=> General Discussion
=> The Wampus Cave
Powered by SMF 1.1.19
|
SMF © 2013, Simple Machines