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Author Topic: Game speeds up after OS X (10.5.8) Standby/Resume  (Read 555 times)
Bull
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« on: December 29, 2009, 09:07 »

After sending OS X 10.5.8 into Standby followed by a Resume the game play has accelerated very much to a level which makes it virtually impossible to play.

(Java 12.4.0 according to "System Profiler")
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Stormdancer
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« Reply #1 on: December 29, 2009, 23:46 »

I've duplicated this on Windows, too... though using a slightly different technique.

It looks like the system timer keeps running, even when the game gets paused through one mechanic or another... and then the game spins along VERY quickly trying to catch up.

Eventually it DOES catch up, and gameplay returns to normal.
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