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Planet M.U.L.E.
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Planet Mule 1
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AI assay behavior on final round
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Topic: AI assay behavior on final round (Read 969 times)
zposse
Jr. Planeteer
Posts: 14
AI assay behavior on final round
«
on:
December 23, 2009, 07:44 »
I was playing a 9-turn game and I noticed that the AI assayed undeveloped land for crystite on its 9th turn. This is pointless as there would be no 10th-12th turns to lay down more plots.
Either the AI thinks that it is a 12-turn game regardless of how many turns the game was originally set for, or it assays undeveloped land no matter what turn it is. Regardless, this should probably be changed.
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