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Author Topic: Font is not consistent with the rest of the game artwork  (Read 1994 times)
cb951303
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« on: December 22, 2009, 23:33 »

I love the pixel art type of artwork on planet mule but the font looks like plain sans.
It would be great to have a less round font.

Thanks
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amz181
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« Reply #1 on: December 23, 2009, 13:32 »

I gotta agree here, the 1.0 font was so much better than the current 1.1 generic one. And i cant see why you changed it.
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Stormdancer
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« Reply #2 on: December 23, 2009, 19:22 »

I gotta agree here, the 1.0 font was so much better than the current 1.1 generic one. And i cant see why you changed it.

Probably because people complained about it.

But they'll complain about anything. :p
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amz181
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« Reply #3 on: December 23, 2009, 21:57 »

lol, well i want to lodge a complaint about that complaint Tongue
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tapir
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« Reply #4 on: December 24, 2009, 16:17 »

Can a developer comment on this?
The font really stands out when compared to the game's artwork style.

BTW, I'm the OP, I changed my account.
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tapir
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« Reply #5 on: December 24, 2009, 16:27 »

If the game engine permits, there are lot of good candidates here: http://cooltext.com/Fonts-Pixel+or+Small
I'm pretty sure a lot of them have permitting licenses if you want to use...

some commercial ones here: http://www.ductype.com/dt.html
« Last Edit: December 24, 2009, 16:30 by tapir » Logged
Tei
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« Reply #6 on: December 24, 2009, 19:18 »

I am not font-nerd, but i have to admit that a good font is something memorable. Like the one from GTA, quake,etc...

A good font can do much good, and a bad font could do much evil, this is like everything else. having a neutral generic font is bad but at least is readable, could be a lesser evil. Maybe use a bitmap font with the font external, so some people can create "user made fonts", like.. he.. the  C64 font based on the original c64 font Smiley
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