http://www.planetmule.com/hi-score-game/game?game_id=9927This game stayed fairly close and by round 11 every one had more the 20,000. During round 11 the store reached a point were it wouldn't buy anything anymore. In round 12 it bought for a while and then stopped buying again.
In round 1, a plot lost a mule even though there was no "Mule goes Crazy" event.
In round 9, one of the players was able to buy and out fit a mule and reoutfit a second mule even though he had no food. As he was doing this no time was runing. After he placed the second mule that he had reoutfitted his turn ended.