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Author Topic: IPAD MULE APP  (Read 209 times)
sjleader
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« on: December 14, 2013, 19:06 »

Has anyone played the new game?
Whats the verdict?
« Last Edit: January 14, 2014, 15:42 by data2008 » Logged
Shodan
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« Reply #1 on: December 25, 2013, 19:02 »

The AI isn't very strong.  They seem to focus on mining and forget about energy. I've played several games and was able to focus only on energy and at each auction sell the energy to the bot for 200+ each time.  LOL
Even when I tried to help them by selling cheap to benefit the colony it doesn't seem to help. They don't seem to have the ability to reprioritize their goals based on the colony activities.
Also there is no MP yet.

PROS:
All classic species with that have their original bonus or handicaps.
The Plot development phase is done at once, so everyone is able to get their mules at once.  This makes the game faster, but no one is every deprived of their mule.  Since the AI always produces Smithore, there's never a shortage of mules, if there were more Humans i'm sure this would change. 

CONS:
No MP (yet) they said its coming soon.
Weak AI  (they say it emulates the original games coding but I don't remember the commodore AI to be this weak, they always would produce energy and there more of a balanced economy.)

Over all its a good game, its was only 2.00. Hopefully the next rounds of patches resolves some of these issues.
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sjleader
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« Reply #2 on: December 27, 2013, 18:36 »

Thats pretty lame about the AI...
Hows the control interface? Do you drag your guy or is there a virtual control with arrows on the screen?
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Shodan
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« Reply #3 on: December 28, 2013, 19:20 »

Tap to pick to pick your land, slide your finger/thumb to move your character during the plot the management phase.
The auction has plus/minus symbols that control the bartering at the auction.  Overall it works well, the bartering can be kind of trick, but i'm playing on the iPhone i'm sure its easier on the Ipad.
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Are you afraid, what is it that you fear? The end of your trivial existence?
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