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Poll
Question: think you caught a cheater?
yes i am positive some one cheated - 2 (20%)
i have a strong suspicion - 2 (20%)
not sure - 4 (40%)
no it's just a rumor - 1 (10%)
yes I am cheating I will win at any cost - 1 (10%)
I was unfairly&rudely kicked from a game - 0 (0%)
Total Voters: 10

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Author Topic: possible new cheat  (Read 577 times)
atari400
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« Reply #15 on: February 28, 2013, 23:52 »

wow jag  did you even bother to read the original post, It was titled "possible new cheat" I was very clear that somene told me of its existence that was the point of the post to verify if it was true or BS. And i pointed out an example of several SUSPICIOUS CIRCUMSTANCESI i dot not claim it was fact just asked the general community if anybody else heard of it simple. Then the discussion went on about whether it is possible or not. Now enterjagov808running of an a crazy tangent about ........gender confusion and drug abuse and blaming losses?Huh wtf

what the  F@$ck are you talking about? your wild tangent kind of makes me think you are on drugs or something? start a new discussion becuase your last comment was far far beyond the scope of the post, it was a ? i never blamed any loss for it and merly was speculating on its very existence  read your reply's before you post them please.!!!....................heroin,self esteem, gender issues,ego where did that come from???   seriously what the fuck are you even talking about?HuhHuh

 seriously what are you on and where can I get some of it!!!!
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Rogue Cat
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« Reply #16 on: March 01, 2013, 01:29 »

Oh, memories... I had a lucky game when I got three high plots, but I guess I lost to ore anyway. Tongue All this stuff about cheating is usually simple stuff, it reminds me to a MS-DOS tool/program back in my days, I'll call it just "CM", but I guess some of you might already know it.

While you had it active, you could search for variable adresses into the loaded game. Example: If I'm in a game and I pick up 500 gold, I use the CM to look for variables with value 500. It returns several ones fitting those values. I keep playing, and I get 250 gold more, search for variables with value 750 now. Bingo! Only one variable returned. I give a custom name for that variable address and I can change its value in any "future" visit. Set it to 10.000, and you have free gold now. It would be the same case if there were any similar tool like that one for windows.

I'm not into Java, but I guess the thing would go like this. When a MULE game is created (when map is defined, possibly), the Crystite plots are defined on it. In that moment the plots are defined, no need for assays, the values will be out there somewhere, into some unknown addresses, into variables. Let's imagine it uses an array of variables to define the field, 45 values in it. If you manage to detect the location of those values, you would be able to "read" them in any game with that tool as soon as those variables are created. No need even to start the game, as soon as those variables are initializated you would have access to their values if you know their location.

If the crystite "seeds" are randomly created, only the address locating would work. However, if they used some pattern based on other stuff (like map number), they would be more predictable and easier to deduce. Truly you can make a crystite tracker that "solves" the field as soon as you have the right assays done, but it would be much slower than the "direct-to-address" espionage. And yes, this kind of tools kill the fun factor of the game if abusing them, but they are out there anyway.
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Should you remember that $20 is a magic number too.

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jagov808
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« Reply #17 on: March 01, 2013, 02:38 »

Sorry Atari. I didnt mean to single you out. I was using you as a class of player rather than you distinctly. You represent the up and coming intermediate player with an unnatural passion for the game.

Do people cheat in the means you suggest? Perhaps, as this discussion has surmised it is possible both from a motivation standpoint (to feed one's ailing ego due to unresolved gender issues) and from a technical standpoint.

'Olyslager and Conway presented a paper[36] at the WPATH 20th International Symposium (2007) arguing that the data from their own and other studies actually imply much higher prevalence, with minimum lower bounds of 1:4,500 male-to-female transsexual people and 1:8,000 female-to-male transsexual people for a number of countries worldwide'

On planet mule we are probably running at a 1 in 20 rate. Which as you can see from the numbers Atari is a very disproportionate number, not that there's anything wrong with that.

The question ought not to be whether the game is fair but rather is it fun. Each game of mule ought to be a joyous occasion where we pay homage to our inspirational leader Nordel.

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Chuckie Chuck
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« Reply #18 on: March 01, 2013, 03:00 »

I still don't get why you worship Nordel.  Maybe you are one of those gender confused people...  you sure seem in love with him for some unfounded reason.  Perhaps you should propose to him, lol.

I don't see anything that makes Nordel particularly special.
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jagov808
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« Reply #19 on: March 01, 2013, 19:13 »

I admire JFK, does that mean I want to engage in homosexual necrophilia?

Nordel is admirable because he doesnt cheat, advocate cheating, or complain about cheating. He just plays, hosts, wins. Nordel is gold!!!

On the tite cheating scandal, I should mention I put together a 9 pack of land with little tite on it, which ended up producing more tite than a gentleman who was lucky enough to have attained 3 high tites. I think the production bonuses are a great balancing feature in the game. It is also quite realistic as uneconomic metals become economic once the surrounding mines and infrastructure are built.

Btw, there really are many trangendered people here, I think I've seen 3-4. I have never met any in real life. If people are happy, than Im all for it. Im just trying to create in my mind some type of scenario in which people find it fun or reasonable to employ active and passive aids in this game.
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Mainstream
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« Reply #20 on: March 01, 2013, 22:16 »

I figured I would jump in here from a programming perspective.

First, lets talk about Atari400's claim.   There have been claims about a Mule cheats since I started playing on here, and prob before..  No one has ever produced any evidence of their existence, other than "I have been told by someone"

I myself have been accused of cheating.. "your bots tell you where the tite is.." etc etc..

Now that I have released the software for the bots, you can obviously see that there is no connection between the bot software and the Mule, other then keystrokes, log monitoring and mouse clicks.   One of the crystite tracker (in which the source was released) looks for certain pixels to be a certain color on the mule screen to track what is being made and who owns each plot.

Like it has been said, plot placement and coversion strategy is much better then having 3 high tites.   

Now from a programmers perspective:

So how would a cheat for Mule work if someone wanted to build one?

Well first the idea of tite tiles being generated off of the sector id is a little out there.  More then likely the tite tiles are being generated at a random values for x, y.   then the medium and low values are filled in after.   But is it really random?  in programming most random number generators are based off of a seed value, this seed value is usually set to the timer of the computer (seconds since midnight)

The assumption is that the Host machine in mule would be the one that generates the map and then sync's the map to the other clients at the beginning of the game.   

So two possible cheats would be possible.  Write a program that could read a memory location on which the map values are stored.  This would require you writting a program that would be able to break into the Java runtime and read these values without causing an access violation, this may difficult but I'm sure someone who is good at writing viruses would be able to figure it out.

the second method would be using a network sniffer and monitor the packets from the host, and then figure out which packets contain the map information

the first and second method would only work if the host actually sends the map to the clients, (and the clients not request the tite values from the host when a survey is done)

Without decompiling or having access to the source for planet mule either way would be hard to figure out.

Most cheats for games involve changing values in save games or specific memory locations where the value is stored for money or inventory etc.

Can it be done for Planet Mule?  sure... but I don't think many of the people that have the skills to do it would waste their time on PlanetMule cheats.

and until someone has specific details on how the cheat works or proof then these are just rumors usually started by people who are losing and want an excuse.


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Rogue Cat
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« Reply #21 on: March 02, 2013, 13:35 »

I'm not sure if changing variables values would work in that case. If the player has a different value than the server, would the server take the value set by the cheater and re-send it to the other 3 players, or a desync would occur?

Keep in mind that there are free open source programs like the one I talked about at the grasp of anyone (program tools for dummies), no need at all for being programmer anymore. Tongue Not sure if it would work with Java, but in theory all programs work the same way. Variables are "floating around" somewhere, and once located they can be read by the user. If that is the case for MULE, it might be happening already.

Also, luck factor. Of 45 plots, 4 having high crystite, that is a 4 of 45 chances of getting one of those plots when grabbing (44 discarding the colony plot). So, a 9.09% (6.81% if one high is at the colony plot) chance can happen, but grabbing exactly each of the plots each round at the first grab would be weird indeed. Tracking said player for some time would help to solve the doubt.
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Should you remember that $20 is a magic number too.

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sjleader
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« Reply #22 on: March 04, 2013, 01:28 »

Listen,
 We've all been there where we take a random plot and boom its a high-
Or purchase one.

IF there is someone out there with a tite cheat that works well, good for them-- they are going to do better I guess, but, consider this- knowing where the highs are might be good but if you are at the top of the game in first then you may not be able to grab those any way- and with careful assaying, you still might not be able to. And sometimes, i think knowing where the highs are screws up the overall game strategy my making clusters of multi colored plots all in one area...  I have had some good wins where I let other people go after the tire mediums and highs and block each other while I slowly build 7 or 8 connected plots that later help me achieve victory!
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muleace
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« Reply #23 on: March 04, 2013, 15:07 »

Hi all..

In my opinion it seems pretty logical that there could be a program that can tell
you the exact location of all crystite plots in a game. I have no need to discuss how
it would actually be done. Hell, it's a computer program and every program is hackable
or manipulable. True or not true?

We didn't even mention the prediction possibility of plots for sale during land auction.

(Sorry, I don't want to make things even worse for Atari400 ...  Grin)

I do think that having a great strategy and beeing able to adopt quickly to any situation
change are the real important abilities one should have when going for true victory BUT
just imagine what it would do to someone that also has some sort of land/tite predictor?

About Nordel.. indeed he is a nice guy. One of the better personalized guys out here.
Maybe Jago can set up a fan page about Nordel on Facebook?

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htman_2000
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« Reply #24 on: March 06, 2013, 01:05 »

  I think some of these people need to understand how assay works.  It really surprises me how many people are screaming cheater when they dont even pay attention to them Sad
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atari400
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« Reply #25 on: March 07, 2013, 01:03 »

Thank you acavia you explain clearly what the purpose of the post is
so watch out for patterns of super lucky picks with same players over and over again  there is luck and super luck every game
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atari400
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« Reply #26 on: March 09, 2013, 14:20 »

I was thinking about mainstreams bot software, Iam not sure how it works but all those[bot:]  commands come from somewhere  so it is possible to  extract information from the game. even if the[ bot:] commands diplay info that could be written on paper or rem  how can u explain the [bot:ore] command or factor or probs  or enableauctions?Huh??  if you can do those things It seem likely tite finder also be found same way
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Chuckie Chuck
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« Reply #27 on: March 11, 2013, 20:27 »

My understanding is the probabilities calculators reference the event logs and applies the formulas documented in "Kroah's Games Decompilation Page"

http://bringerp.free.fr/RE/Mule/mule_document.html

One that basis the formulas are derived based on the original Atari M.U.L.E. but this game is supposed to match or nearly match those variables, so it's fairly accurate, if not 100%.

However there is not enough information in the logs to make a tite prediction using formulas from Kroah's, so you would have to be able to actually write a piece of software that actually has the ability to hack into the game client and read all the assays.  Since mainstreams bots are strictly chatter bots with external calcuators based on log information, they have no potential for doing so.

A hacker bot would be required to do an assay prediction.
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