Version 1.1 Features Announcement
Gameplay:
* make crystite scale
* make pirates target only crystite
* can’t exit town with a M.U.L.E. without outfitting it first
* no (positive or negative) personal event in turn 1
* no negative single target event (personal or global) in first 2 turns
* not allowed to drop mule with smithore or crystite on river (Message: “No
Mining allowed on River”)
* show newly installed crystal bpvs only after dev (before production
starts)
* all human players press button during production skips production
* fix: if colony auctions off more than 1 land, all lands are auctioned off
regardless if the first did sell or not
* fix: text is displayed if the game window is not focused for input
* make crystite scaleAccording to a user in
http://www.planetmule.com/forum?topic=92.0 the bonuses only occurred to medium and high crystal plots.
* make pirates target only crystiteso pirates used to target ore too?

? Can someone shed some light on this please.
* no (positive or negative) personal event in turn 1great
* no negative single target event (personal or global) in first 2 turnsWhereas we now have plot losses in round 2. When did the developers get rid off this sensible version 1.1 change? I looked through the other update descriptions and cannot find when this occurred.
* show newly installed crystal bpvs only after dev (before production starts)So in past, people could put mule on plot, see it was a zero, and then within that same turn move it to another, like crystite tourism?