Current Irata Time
Washington DC:
Los Angeles:
Facebook
Register
Forgot your password?
Ozark Softscape
Games in Progress:
3
|
Players logged in:
5
|
Players Registered:
37413
|
Games Played Total:
68649
Username:
Password:
Home
Download
How to Play
M.U.L.E. Gameplay
FAQ
Forum
Player Ranks
Alltime-List
About
Home
Help
Search
Login
Register
Planet M.U.L.E.
>
M.U.L.E. Community
>
General Discussion
>
Network Timeout
Pages: [
1
]
« previous
next »
Print
Author
Topic: Network Timeout (Read 4102 times)
sjleader
Mule Regular
Posts: 96
Network Timeout
«
on:
January 20, 2013, 20:37 »
I think it really sucks that if you have a random network timeout, you are unable to rejoin.
It ruins the game for everyone.
If possible, can the system be change to allow a person to rejoin a game, say if they do it before the end of the next round?
It must be easy to make that happen, no?
Logged
Mainstream
Mule Regular
Posts: 31
Re: Network Timeout
«
Reply #1 on:
January 20, 2013, 20:50 »
I'm not a Planet Mule programmer but I would expect that if it was an easy fix, they would have done it by now.
I believe the game requires all clients to be synced at all times. In order to allow a client to rejoin, the host would have to send it enough information that would allow it to resync.
Logged
sjleader
Mule Regular
Posts: 96
Re: Network Timeout
«
Reply #2 on:
January 20, 2013, 23:56 »
Even if you're taking over for the AI that took over for you?
Logged
Chuckie Chuck
Mule Veteran
Posts: 633
Re: Network Timeout
«
Reply #3 on:
January 21, 2013, 03:32 »
They would have to put some pretty complicated calls in to make the host machine client do searching for network configuration changes, as well as write mid game negotiation protocols to recover lost connections. That seems to be where the issue lies is a few frames of code gets dropped and there isn't enough error correction in place to renegotiate and re sync.
Logged
My other computer is a C64.
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Planet Mule 1
-----------------------------
=> Planet M.U.L.E. 1 Discussion
=> Matchmaking
=> Strategy Guides
=> Computer A.I.
=> Bugs 1.3.x
===> Old Bugs
=====> Bugs 1.2.4
=====> Bugs 1.2.1-3
=====> Bugs 1.2.0
=====> Old Bugs 1.1.1
=====> Old Bugs 1.1.0
=====> Old Bugs 1.0
-----------------------------
Planet Mule 2
-----------------------------
=> Planet M.U.L.E. 2 Discussion
=> Ideas
=> Bugs
===> Bugs 0.90.0
-----------------------------
M.U.L.E. Community
-----------------------------
=> Announcements
=> Player Introduction
=> Design & Art
=> Website, Ranks & Forum
=> General Discussion
=> The Wampus Cave
Powered by SMF 1.1.19
|
SMF © 2013, Simple Machines