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Question: Did you learn this game on an Atari or Commodore computer?
Commodore - 200 (65.1%)
Atari - 84 (27.4%)
Nintendo - 16 (5.2%)
Antique personal computer - 7 (2.3%)
Total Voters: 292

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Author Topic: Atari or C64?  (Read 16882 times)
Intergalactic Mole
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« Reply #30 on: January 09, 2010, 15:44 »

however the atari has the glitch when you buy land if you are the first person in the lead and you hold up the whoe way you can buy it for whatever you have left in money!

What you described is not possible even in the original Atari version.  Even if you are the first person in the lead, if someone has more money than you, they can still outbid you even if you're holding up the joystick.  I've heard of this happening to people who pirated the game.  Perhaps it was a glitch during the sector copy that left out some part of the code, allowing that to happen.
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runner12004
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« Reply #31 on: January 12, 2010, 23:22 »

C64.  Me and my friend Darryl used to play it.  The game took about 1.5-2 hours but was a lot of fun.  Our colony once got one of the higher scores.  We had to do some colusions to get there though. 
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Foundation
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« Reply #32 on: January 13, 2010, 23:32 »

I played MULE on the Atari, C64, and IBM PC back in the day.  The Atari version always seemed the best, partly because of the four controllers but also because the game just felt right on that system (timing, etc).
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vox
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« Reply #33 on: January 14, 2010, 15:35 »

For me the Atari version was allways better

Four players

Instant loading with cartridge

Original and first version

Wumpus is harder to catch

Plots get wiped out with planet quakes(movement of moutains)

Better graphics
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Intergalactic Mole
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« Reply #34 on: January 14, 2010, 15:57 »

MULE was never released in cartridge form for the Atari.  However, it was possible to transfer the contents (illegally) of the diskette to cartridge.
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elblat
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« Reply #35 on: January 15, 2010, 14:23 »

Four players

You could do four with the C64 too, but two had to crowd in the keyboard.
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piete
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« Reply #36 on: January 15, 2010, 20:44 »

Four players

You could do four with the C64 too, but two had to crowd in the keyboard.

Yeah, lack of joysticks was never an issue. I've played 4-player tournaments on C64 up to 2006, normally as the keyboard player. And actually the keyboard player gets to choose from two different joysticks according to their preference, which is good if the host doesn't have a preferred joystick for each player.

I've played a few MULE games on Atari emulator, and naturally it seems a bit "less familiar" after a long experience with C64. Especially the fact not to be able to "dance" above the selling line, on C64 it's two steps (pixels) away but on Atari only one. But I'm sure it would be the other way around if I had had an Atari (which I regret not having owned alongside the C64...)
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Intergalactic Mole
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« Reply #37 on: January 15, 2010, 22:14 »

I've never had any problems dancing on the Atari version
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rommager
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« Reply #38 on: January 15, 2010, 22:37 »

For me it was C64 (by emulation on a now antique personal computer!), followed by learning the most on the NES version.  I do recognize the Atari version as the "official" version.  I think the C64 and Atari version were supposed to be pretty close if not exactly the same? (I don't know for use as I never played the Atari version)  The NES version definitely had a few different quirks.  All this aside, I voted C64 - it was (and still is) my excalibur.

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elblat
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« Reply #39 on: January 15, 2010, 22:52 »

Atari (which I regret not having owned alongside the C64...)

Totally, and a TI99-4A, and a Co-Co, and a Sinclair Spectrum, etc.

I actually still own a C64 in a box in storage for family MULE games (my mom crushes), but thanks to this site we may start playing more often than every other xmas.  (thanks!)
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Karawane
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« Reply #40 on: January 15, 2010, 23:47 »

I think the C64 and Atari version were supposed to be pretty close if not exactly the same?

My friends and I have often switched between the two versions and, believe me, they are very much alike. Most people wouldn't even realize the difference on a standard TV connected via HF connector. The gameplay is identical (except for a minor detail in the planetquake). Most Atari people played it on a 800 XL which does not even have the often cited four joystick ports. It's kind of ridiculous to argue about it ...but we do it anyway because Atarians and Commodorians are meant to fight each other for eternity Grin
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Intergalactic Mole
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« Reply #41 on: January 16, 2010, 00:23 »

It's kind of ridiculous to argue about it ...but we do it anyway because Atarians and Commodorians are meant to fight each other for eternity Grin

That's the truth!!!!!
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piete
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« Reply #42 on: January 16, 2010, 15:08 »

I've never had any problems dancing on the Atari version

I had to play an Atari game to see if I didn't remember correctly. I mean when a buyer (one or more) is running on the top line trying to desperately buy a unit for a high price. Then on Atari you can't dance, you end up touching the selling line and at least stop the buyer from advancing. On C64 you still could dance trying to incentivate the buyer to go even higher! Wink

On a side note, I found wampus hunting on Atari a lot easier than on C64 (I think somebody already commented this), and I heard you can influence on goods values on last round by buying them for a high price, besides these the two versions seem pretty equal.

But I still feel "at home" on C64 version...

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Gunnar
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« Reply #43 on: January 31, 2010, 01:33 »

Atari while listening to Dr. Demento in a trainboard cramped and dimly lit garage. And then there was that life size cut-out of Steve Martin from "The Jerk". :]
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PezCat
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« Reply #44 on: February 03, 2010, 21:24 »

Learned it on the Atari 800 when I was like 5, played it on there until I had an NES... and eventually had it on the NES as well until it was lost - very glad to have found this remake.  My question would be - is it just me, or did anyone else who played both actually find that the Atari version was, with the possible exception of graphics, better?  The NES one seemed to play choppy, and the wampus was so ridiculously easy to catch it was sad - you could grab him up to 4 times a turn, which really disbalanced things against an AI.
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