Rats.
Here's a game (still currently in progress as I report) that I just abandoned due to my P.M. program crashing as I typed chat text before my turn:
http://www.planetmule.com/hi-score-game/game?game_id=41783. So very sorry, guys, I did not abandon, my sneaky computer done blowed up!
I think I've seen this before but I can't recall the game. It was recent, though, certainly when running the current P.M. version.
Here's a link to the Java crash report:
http://bit.ly/i6QfQ2Here's the text from my log_init file:
INFO [Properties.<init>] VERSION: 1.3.4
INFO [Properties.<init>] Classpath: data.jar
INFO [Properties.<init>] Java VM: 19.1-b02-334
INFO [Properties.<init>] Java Runtime: 1.6.0_24-b07-334-10M3326
INFO [Properties.<init>] OS: Mac OS X 10.6.7 x86_64
INFO [Properties.<init>] Java Library Path: lib
INFO [Properties.<init>] Max Memory: 265093120
INFO [Properties.<init>] Avaialble Processors: 2
INFO [PropertiesBase.readFromFile] Reading Settings from file settings.txt
INFO [SubstanceLoader.initLookAndFeel] Window Skin: Default
INFO [Main.main] lpSolve: 5.5 Release 0 Build 15
INFO [SoundPlayer.initialize] Initializing Sound System
INFO [SlickLogSystem.info] Initialising sounds..
INFO [SlickLogSystem.info] - Sound works
INFO [SlickLogSystem.info] - 64 OpenAL source available
INFO [SlickLogSystem.info] - Sounds source generated
INFO [MasterClient.setServerAddress] MasterClient: Address http://www.planetmule.com/server
INFO [MasterClient.logSend] MasterClient: Sending Login
INFO [MasterClient.apply] MasterClient: Session ID: 78983be3fb4289d2778df71e3c604244
INFO [Login$MasterListener$1.run] Logged in as "doktorbuzzo" (id 17294)
INFO [MetaFrame.<init>] Creating Meta Frame
INFO [MapSkinParser.findSkins] No extra skins found
INFO [MasterClient.logSend] MasterClient: Sending Enter Lobby
INFO [Login.dispose] Disposing login
INFO [Main.main] Creating game container
INFO [MuleGameContainer.<init>] LWJGL Version: 2.4.2
INFO [MuleGameContainer.<init>] Desktop Display Mode: 1600 x 900 x 32 @0Hz
INFO [MuleGameContainer.<init>] Current Display Mode: 1600 x 900 x 32 @0Hz
INFO [MuleGameContainer.<init>] Display Adapter: null
INFO [MuleGameContainer.<init>] Display Driver: null
INFO [MuleGameContainer.setVSync] Setting vsync: true
INFO [MuleGameContainer.<init>] Setting pixel format
INFO [MuleGameContainer$1.run] Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
INFO [MuleGameContainer.<init>] GL Vendor: NVIDIA Corporation
INFO [MuleGameContainer.<init>] GL Renderer: NVIDIA GeForce 320M OpenGL Engine
INFO [MuleGameContainer.<init>] GL Version: 2.1 NVIDIA-1.6.26
INFO [MuleGameContainer.<init>] GL Max Texture Size: null
INFO [SlickLogSystem.info] Use Java PNG Loader = true
INFO [MuleGameContainer.<init>] Display finished
INFO [Main.main] Entering game loop
I hope this helps track down & zap this nasty bug!
Thanks,
doktorbuzzoP.S.: LOL yes, the text I was trying to type was indeed "
uckfay."