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Author Topic: MULE 2 Betatest  (Read 2281 times)
mopssamson
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« on: February 26, 2011, 18:04 »

Today I had the honour to participate in the betatest of Mule2. It was amazing. Unfortunately, the land loss in round 2 is still possible - this event is so depressing! In modifying that, you will certainly mollify a lot of MULE enthusiasts! I personally hate this event altogether because it is by far too powerful. I like a bit of (bad) luck in a game but not to that extent. I don´t want MULE to rob me of any chance to win the game. Otherwise, the guys at turborilla have changed the gameplay a lot: for example, you play simultaneously not only during the auctions but also during land grant and while you work out your mules. That´s great because it makes the game more dynamic. Dan Bunten may have done that, too, if he had had more than one pc for one session. Moreover, you are allowed to change your race every turn and thus benefit from different advantages. These changes makes the gameplay more profound, allowing different strategies and more individual freedom. There are also more players (5) and a bigger board. Gameplay is smooth. The graphics look great, too. I´m looking forward to playing the final version! Great work!
« Last Edit: February 26, 2011, 18:06 by mopssamson » Logged
Spoonwood
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« Reply #1 on: February 26, 2011, 18:16 »

    I can't say if I played in this beta test and am not allowed to comment.  Actually, I got encouraged to discuss things.  I personally HATE losing the plot of land event, but I do think it makes things interesting.  The idea of a bigger map does make things interesting, and having different races with different abilities which you get to pick every turn I also like.  I would expect it would make things more strategically complex, which as long as you have a simpler game like M.U.L.E. around I would think would make M.U.L.E. 2 also interesting.  I would like to see the ability to sell land back.  I prefer the colony store more in the Atari 800 M.U.L.E. layout than the Nintendo-M.U.L.E. type layout it is in currently.  I definitely like the land grab phase where you run your species out to your plot, instead of the old "wait and click".  Players simultaneously outfitting mules does make things more interesting.  However, it seems awkward with 2 players at one time, and 3 players at another running around.  I don't see why the game should go up to 5 players.  It can sometimes get hard to find a room with 4 humans.  People also sometimes leave for various reasons.  So I would definitely prefer the game to have 4 players instead of 5.  Overall, it looks like it might end up a fun game to play!
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Chuckie Chuck
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« Reply #2 on: February 26, 2011, 18:33 »

I missed the test, but I did try the interface out last night and it looks awesome.  Unforunately no other players were logged in, and is there any AI at all?
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mopssamson
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« Reply #3 on: February 26, 2011, 20:50 »

no AI so far... but do we need that anyway?
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Chuckie Chuck
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« Reply #4 on: February 26, 2011, 20:51 »

Might be good if we are playing around single player.  Doesn't even need to be good AI, just present if you're not playing anyone else.  I know, normally, we wouldn't want it at all.
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Spoonwood
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« Reply #5 on: February 26, 2011, 22:56 »

     I thought they indicated they were working on the AI, or planning to do so.  Not sure though.
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mopssamson
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« Reply #6 on: February 27, 2011, 13:29 »

Yes, they said so. Of course, there will be an AI. Let´s hope it will be less addicted to food.
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cerealbusiness
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« Reply #7 on: March 16, 2011, 00:06 »

Spoonwood, perhaps there should simply be the option to play four players.
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Chuckie Chuck
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« Reply #8 on: March 16, 2011, 01:17 »

The idea is since there isn't regularly enough people to play against, that an AI just to fill the gap when you're testing by yourself might be useful, cereal biz.

The game will allow combinations from 1-5 players currently, so that isn't an issue, the issue is when no one is there to play against.
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cerealbusiness
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« Reply #9 on: March 16, 2011, 03:31 »

oh you mean the beta, i see. then i agree Smiley
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