Games in Progress: 3 | Players logged in: 4 | Players Registered: 37413 | Games Played Total: 68647
   Home   Help Search Login Register  
Poll
Question: Which 2 changes you would give to Planet M.U.L.E?  (Voting closed: November 26, 2012, 23:12)
Bigger board - 11 (29.7%)
More types of resources, excluding Water! - 4 (10.8%)
Digger-Machines (to find faster the wampus) - 3 (8.1%)
Transportation (spaceships or whatever: 2x time) - 3 (8.1%)
Layers: world, sub-world... - 4 (10.8%)
Sabotage - 5 (13.5%)
Sabotage Alarms and Defending Systems! - 1 (2.7%)
Water! - 2 (5.4%)
Other (Comment) - 4 (10.8%)
Do what Mt-Wampus Says - 0 (0%)
Different Official Times (didn't want to put this but well...) - 0 (0%)
Total Voters: 20

Pages: 1 2 [3]
  Print  
Author Topic: Vote for the new game!  (Read 3983 times)
Hotblack Desiato
Jr. Planeteer
**
Posts: 23


View Profile
« Reply #30 on: February 26, 2011, 08:55 »

Quote
That's why I suggested "Housing Bubble"

     That's an interesting concept Chuckie Chuck.  It would certainly be intriguing to try.  Might even want to segregate the plot types (river, plains, mountains) for independent values as the availability for each type declines.  Or possibly even varying the depreciation of the land depending on how the game plays outs (are all the plots consumed by round 9,10, or round 11, or 12 because 2nd lost a plot on round 11), thus having endgame land values ranging from something like 300-700.
     Also setting the auction house to begin bidding at current land values might change things up a bit, versus -60 last purchase price.
     You know the more I think about it, the more I like it.  It would add more risk to 6-8 round auctions, because everyone still want an extra plot for its potential, but knowing that the earlier all the plots are consume that its more likely to score a lower land value at the end.  It could affect how much one is willing to spend, or to grudgingly spend because bidding began at 2800 and another player is willing to run it up to 4000.
     I think you'd still have a pretty good balance game though.

Thanks,
Logged

Sincerely,
Hotblack Desiato,
- Spending the year dead.  For tax Reasons.
Keybounce
Prototype Tester
Mule Senior
****
Posts: 170


View Profile
« Reply #31 on: February 26, 2011, 18:34 »

Quote
     I believe you would like to see that plot's potential added into the value of the plot by valuing it at a price relatively close to, if not, the price that it was purchased as a means to eliminate the aforementioned.  Correct?

Correct.

Here's a revised proposal:
As long as there are empty land plots, value plots acquired at auction at the second best price (or the base price if there was only one bidder).

Starting at the end of the turn where all plots were already claimed at the start (no land grab), change all plots to be $500.

So during the "Get land at any cost" part of the game, you don't drop.
Once land is done, well, all that cash you spent is now gone.
Logged
Chuckie Chuck
Mule Veteran
******
Posts: 633



View Profile
« Reply #32 on: February 26, 2011, 18:42 »

My proposal

Value all plots of that type "Plains, Mountains (1, 2, or 3), or river" The same as the second highest bid in the auction (not just the plot sold, but across the board.)

As long as plots remain available, the value can change up or down with each land auction, if a plot doesn't sell, the value of all plots devalues by 40%.  Represents a bubble collapse.  When all plots are claimed, the plots all fall to the lowest low seen throughout the game. (If a plot sells for $200, everyone would have $120 plots at game end.  If the lowest sale is $1200, all plots would be valued at $800 at game end.)


Just examples of a potential system.
Logged

My other computer is a C64.
ozsteve
Mule Forum Newbie
*
Posts: 2


View Profile
« Reply #33 on: April 07, 2011, 10:04 »

I know it's mentioned elsewhere but I would say expand the audience and release on iPad... It would be amazing, and I am sure priced correctly, you could recompense quite handsomely... I'd pay 5 pounds for it easily !!!!
Logged
Pages: 1 2 [3]
  Print  
 
Jump to: