Keybounce
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« on: January 12, 2011, 05:39 » |
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This wasn't clear until I actually tried playing:
- Bid for being the first player to select a worker. - Players can change worker in the summary. - Your two workers have a separate need for food. - First time you use a worker he or she needs 3 food. Next time 4, then 5, then 6 etc.
You don't get to change which workers you have. At the beginning of the game, you choose 2, and then are stuck with those two.
If you do strict alternation, your food consumption will be 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8. In comparison, old food consumption was 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5
One of the workers has the special ability "Only needs one food". There are 6 river plots, and it looks like you will want to get two adjacent river plots for the food production just for yourself. Before you try selling.
That means a big change: Food shortages are real. Food consumption is high. Food production matters.
Three river plots will produce 4 base, 5 for adjacency, and 6 for 3-of-a-kind: that's 18 food. That's 36 total food if two of the 5 players do river runs. If everyone does "1" and "2", then it's a lot less: 4, 5, 5 = 14 on each side of the store, or 28 total.
By the end of the game, 4 people will be consuming at least 8, and one will be consuming either 6 or 1.
So it looks like the value of food is expected to actually be there -- it might be possible to grow food to sell to the miners for a profit.
That will take getting used to. Wonder if you can do the same for energy -- should some mules cost 2 energy per turn instead of one per turn?
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