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Author Topic: If you could change 1 thing about the gameplay on Planetmule what would it be ??  (Read 717 times)
Mt-Wampus
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« on: December 17, 2010, 15:16 »

     Just (1) change. No more! What would be the top of your list?

  For myself i would want improved AI. Nothing eats at me more than losing a player mid game and having the AI go food/energy crazy.
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mopssamson
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« Reply #1 on: December 18, 2010, 12:27 »

Hi,
if I could change one thing, then I would limit the number of MULES a player can buy in one round to three or four. Why? Because I do not particularly like these cunning smithore tactics. It has always seemed like manipulating the game to me - but it´s not cheating, of course.
Besides that, the game is enjoyable - wouldn´t change a thing!
Greetings,
Mops
« Last Edit: December 19, 2010, 18:13 by mopssamson » Logged
WhoosThis
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« Reply #2 on: December 20, 2010, 00:44 »

IMHO, this is part of the unpredictability that makes mule so great.
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Keybounce
Prototype Tester
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« Reply #3 on: December 20, 2010, 21:56 »

Simple. If smithore is being produced in huge quantities, lower the store's buy price, just like it lowers the buy price when huge quantities of food/energy is produced.
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fihunts
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« Reply #4 on: January 04, 2011, 03:09 »

It doesn't have the race benefits anymore.  Or doesn't seem to.

At the beginning, isn't the flapper supposed to have 1600 and Human 600?
I know the other races are supposed to have other abilities as well. But they all start with 1k i believe.

If we had that, I would like to be able to choose my race at the beginning of each game.
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joojoo1975
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« Reply #5 on: February 06, 2011, 19:52 »

Hi y'all.  Real new here but from the VERY few games i played with Chucky and MSM i would like to take out the ability to move up and down when negotiating prices.  basically you put in a bid and that is what u stay unless you wanna go higher, likewise when sellin goods what u come down to you stay unless you want to go lower  Smiley
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Rogue Cat
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« Reply #6 on: February 06, 2011, 22:53 »

After thinking about it, I guess I would remove the "middle check" the game does. I guess the original didn't have it.

The game used to set the price at the end of each month. However, in this version there is an extra check just right after the production phase. That makes it impossible to keep the price of food and energy high, while ore is unaffected.

Not a big deal, but I think the extra checking after the production phase is not welcome.
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Should you remember that $20 is a magic number too.

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Custom skin bringing back classic icons for plots:
http://www.planetmule.com/forum?topic=331.msg4609#msg4609
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