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$972
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Topic: $972 (Read 527 times)
anubis34
Mule Forum Newbie
Posts: 8
$972
«
on:
November 16, 2010, 19:47 »
the magic number in round 1, 972. let see, could you link the price of mule in round 1, to the price of smithore in round 1?
price range i think, can be from 39-65ish, so mule's would range from 70-130ish. NOT THE standard 100. the price of a mule would not know. so the price of 972 could go up or down, on what you think the price maybe in round 1.
question why after a fire in round 1, dose food and energy only spike alittle, food can be up to 6 in shortage, and 3 for energy? (this is under the plan that 1 energy plot and 1 food plot have be in place in round 1)
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mikman
Prototype Tester
Mule Senior
Posts: 114
Re: $972
«
Reply #1 on:
November 17, 2010, 01:43 »
This seems like a good idea, but I don't know if it should be bound to the price of smithore in the first round because then we will all know what the price of smithore will be in the first auction. And randomly varying the price of mules from 80-150 would be a cool idea. But then it will just push the price people will pay for that 1st plot in round 1 down to $922 :-)
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Chuckie Chuck
Mule Veteran
Posts: 633
Re: $972
«
Reply #2 on:
November 17, 2010, 03:43 »
That's right, the price of the mule reflects the previous auction, not hte coming auction, so you have to assume at game start, 1st round, before development, smithore was valued at an even $50. Demand and price for the auction is determined after production and demand needs are calculated. If someone buys at the auction, then if no one buys at 1st auction, the price normally goes down on mules, because smithore demand was low. If someone buys, then mules go up to double what was paid. I wouldn't change it. It doesn't make sense to and the way it is matches the original.
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My other computer is a C64.
dynadan
Mule Regular
Posts: 93
Re: $972
«
Reply #3 on:
December 11, 2010, 03:53 »
I think you have a good point Anubis. The problem is the $972 number is too static. The game improves with some gamble added to it. Instead of messing with the mule price, we should allow cash player events to happen in 1st round. This should give players the option to bid more than 972 and still have a chance to place a mule.
You also made a good point about the food and energy spike if the store burns the 1st turn. However, I don't think it matters in this case. If the store burns the 1st turn, players decide the actual price since the store has none to sell, and I don't remember anyone ever selling to store in the 1st turn if the store burns. I guess the only time it would matter is when there are bots in the game, since the store price determines what they value their units.
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