Thank you poobslag for helping to clear this up.
I think my mistake is calling the standard toons, tournament toons. The "standard" toons are: Gollumer, Packer, Bonzoid, Spheroid and Legite. I do not believe they have any differences although their descriptions in the original c64 version CLAIMED that they did.
The standard toons are considered tournament toons in my mind.
The beginner toons Flapper was treated differently, I know for certain he got more cash, more time during plot development, I believe he has other advantages but these are the ones I know about for a fact. No one I know plays or played this toon much.
I know for certain the Humanoid (expert/hard) toon got 600 to start and less time for developments. He may have also started with different amounts of goods and got a lot more bad breaks but again we almost never play or played this toon.
The Mechatron (ai) toon got 1200 (apparently only in tournament mode), if there are any other differences I don't know since no one I can speak for played or plays this toon either.
Whenever we speak of comparison to the original c64 toons we assume your are talking about tournament toons since PM only supports playing as these essential core M.U.L.E toons.
@CC and mikman
I wasn't clear but I don't think I contradicted myself. The STANDARD toons are treated equally in my experience.
@CC
I agree the 200ms in the current PM is a huge problem, but I believe there is a better solution out there.
For my ideas on that please see this thread:
http://www.planetmule.com/forum?topic=1054.0