Lets change this in the real world too while we are at it.
Dynadan will let nothing bad happen to you until age 5.
You will never fall off your first bicycle, candy will never be denied you, You will win every cute contest Pappa Dyna enters you in, No toy will ever be taken from you until Dyandan says so at age 5.
From the day you are born there is risk, From the moment mule starts there should be risk.
This makes the game dynamic, exciting, unpredictable, etc and provides balance because at some point in the game 1st and 2nd will have a bad event to help balance the game and give the other players a chance.
This change will not make the game better it will make it boring and more predictable.
If anything add a second plot loss to the game. Other events can happen more then once.
I am sure Dynadan fell off his first bicycle more then once
Its a perfect world until dyndan says bad things can happen to you!
Real grown up of you Rhodan. I think your post says a lot more about what type of person you are than it says anything about me. So I am just going to ignore your childish banter and instead use logic to once again try to explain why your reasoning is flawed.
Early on in the game, (round 1-3) the true leaders of the game are the ones who have been able to buy land. This also has the effect of dropping them to the lowest places. The other side of the coin is that the people who are behind will be in the top 2 places. Taking a plot from either of the top 2 spots in rounds 1-3 tends to cripple the people who are already behind and help the people who are already ahead. Add in the fact that with land auctions in round 1 there is no actual game play involved to determine who is in the top 2 spots, it merely reflects what place people happened to start the game in, and thus if they were able to buy land for $972 in round 1. As the game progresses this is no longer the case, and the lose plot event CAN help even out the game by punishing the top 2 slots. Except for the fact that the lose plot event had already happened in round 2-3 (to punish the people that were behind) and so can no longer be used to even up the game. Your suggestion to add multiple plot loss events to the game is actually a good one. ( or as least just make the percentage it can happen static and not take it off the list if it happens once) Contrary to whatever stupid comments Rhodan makes, I am not against bad events. I am just against events that cripple the people who are already losing the game within 5-15 minutes of the start of the game.
You are in bad need of humor in your life. Your above quote compared to my humorous real life comparison of the plot loss change shows who is not grownup. I had no derogatory comments about you or your ideas while above I am called stupid and lack of being mature.
Mr. Dynadan, You owe me a apology.
Your strategy above about land in 1-3 is wrong. Lets not use the word wrong, its one of several strategies that can be played and countered.
You can buy one land early on and be strapped for cash or you can hold and get two in one auction or successive auctions later on for example. You can even win with 9 or 10 plots without ever buying land at auction.
Your logic is flawed because your argument is based on how you play the game and the strategy you use.
My earlier post showed two games that were won after a player experienced a plot loss. One in round 1-4 and the other in 9-10.
Your argument and facts boil down to you don't like the event and you think you cant win after it happens to you or anyone else.
We don't need to dumb down the game or make it easier, we need to raise everyone's level of play.
Accolades to C64nostalgia and is fostering of new players. Something I don't have the patience for but should.