i had posted this in the Last Place Descrepencies Thread, but was asked to move it here so we could continue the debate. Also adding a little bit at the bottom.
I have spent the last couple of days researching exactly how the programmers felt about the game of M.U.L.E., and I have learned quite a few things i didn't know before. At this point i realize that the battle lines have been drawn, and there is no way we are going to convince each other to change our opinions. But here I go anyway.
First off, to restate the arguments for keeping the plot take away event in the game early :
1. Life isn't fair
2. The programmers could have changed it between the atari and c64 version if they didn't like it.
3. I have seen someone make a comeback after seeing it happen in round 2.
4. The original game of Mule was perfect and the programmers walk on water.
so here are my counter arguments:
1. Life isn't fair but the games we play should be. We play games to either escape from real life or because we are not stimulated enough in real life. Either way we play games because it is decidedly not like real life.
Here is an interesting article on The Importance of Play written by Dani Bunten
http://www.anticlockwise.com/dani/personal/biz/whyplay.htm2. Both versions of the game were released the same year very close to each other. And because they were both written in different programming languages there was simply no time they could have gotten input from their customers in time to make any changes. In fact they tried to make the same version but it still had many changes that were different between the atari and c64 versions due to programming differences.
3. Yes it is possible to still win after having a plot taken away early. A lot of us could still win losing our 1st 3 plots if we were playing against beginners. However against opponents of equal skill it lowers your odds of winning considerably. In the first couple of turns players have very little control on rankings. Luck on production, and who started the game in which position and thus could buy land for $972 and drop to last seem to be the driving force on who is in what place the 1st 3 rounds. These events just seem to work opposite of how the other events work. Events early in the game award/steal less money than events near the end of the game. Land however, is much more valuable early than it is late in the game. So maybe we should propose losing 3 plots of land or gaining 3 plots of land if it happens near the end of the game to even it up with how the other events work?
4. I think the programmers would be the first people to admit that they were not perfect. (reading about Dan Bunten's quest to become Danielle Bunten was very eye opening) But they did discover the importance of play testers to development teams. We are the best Mule players to ever have lived. As a community we have played the game more than anyone else. I think we would be honoring the programmers by doing our best (as continuing play testers) to improve upon their creation. I think they would be sad to see the argument that the game was "perfect" as the reason for not discussing how it would improve/unimprove the game by making these slight changes.
"This was the game that taught me the value of play-testing where you watch and talk to real people about the game while it's under development. After all, games are a form of communication that can only be confirmed by checking whether it works against an audience. " Excerpt from Dani Bunten's Memoirs.
Here is my reasoning for moving the plot events to round 4: In the early rounds players have very little control over who is going to be in the top 2 positions, this has become much more pronounced with the addition of the 1st round auctions. The biggest factor by far is what position you started the game in. Consider these common examples:
A. There were 2 land auctions in round 1, and both sold to the bottom placed people for $972. Round 2 comes along and one of the guys who started the game in 1st or 2nd place loses a plot (remember they will be both be guaranteed to be in the top 2 spots). Now instead of being of being 1 plot down, he is 2 plots down. He has done nothing wrong, and within 5 minutes of starting the game his odds of winning drop by probably a factor of 5-10....i.e. A player that normally wins 50% will win 10%-5% of the time from that point forward. Does he still have a chance? Sure. Is it a fair chance considering what has happened so far? I don't think so.
B. There were no land auctions in round 1. All 4 players develop their plots, get the wumpus and visit the pub. In this case it comes down to who produces the most units. Thru random luck and having no bearing on how the game has developed so far, your odds of winning have gone down by about a factor of 4 -8 times. (not quite as much as previous example because you are only 1 plot down)
I feel that it takes roughly 3 rounds for the game to develop and for players to make their strategic moves enough to escape the positions that everyone started in. That reason, plus the fact that in the 1st 3 rounds the Land Event is more powerful than the 2nd best event by a factor of 30! (If we moved it to round 4 it would still be 10-15 times as valuable as the 2nd biggest event!) And also the psychological effect of having to play for another 90 minutes knowing that your chances of winning are now 1/10th of what they were when you started the game 5 minutes ago. So that's my argument in a nutshell.
Thanks for taking the time to read this and please consider my thoughts with an open mind. I welcome anyone to try and sway me to a different viewpoint. I set the poll so we could change our votes
