I think your idea is a good also Death Mule, however i think it should wait until Mule2. There will be MAJOR balance issues that will have to be discovered and fixed. The original c64 version talked about the species having different powers but as far as I am aware they were not part of the game. Can you cite any examples?
Well some of the characters had special advantages/disadvantages:
- Flapper started with an extra $600 (nest egg)
- humanoid started with $400 less (too smart apparently)
others had vague sounding advantages but I dunno if they actually were advantages or not.
- Gollumer - loves land and willing to stick their necks out to get it (land auction advantage?)
- Bonziod - loves hanging around in the mountains (mining advantage?)
- Packer - love food and make excellent farmers (food advantage?)
That's all I remember :-)