Rhodan
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« on: October 03, 2010, 14:54 » |
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I have notice since the last update player awards for 2nd thru 4th have changed.
In the 6 to 8 games I have played since the update I have been in 4th place for around 30 to 40 rounds and seen less then 4 individual events. Same with 3rd place player. While 2nd has probably been awarded at least 15 events during the same number of games and that is probably a low figure.
Could you please check this and make sure it was not inadvertently changed. I have quizzed other players and they think it has changed also.
Thanks
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MuleyMan
Prototype Tester
Mule Regular
  
Posts: 30
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« Reply #1 on: October 03, 2010, 15:11 » |
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In the Atari version, there was a pattern in how bonuses were given! If I am in last and player 2 gets a bonus, player 3 and last would tend to get a bonus also. In the latest version, I can be in last and watch 2nd place get a bonus frequently and I will NOT get a bonus also. I think the original had a "niceness factor". If 2nd or 3rd place got a bonus, usually last place would get a bonus also. If 1st place didnt get a negative, that was a clue that the others WOULD get a bonus. Currently, 2nd place does seem to have too much pos and neg hits happening to him and last not nearly enuf. So if niceness factor was real low, #1, #2, and #3 may get hit with a negative and last, of course, can't have a neg. so last does not get a positive event.
Also, the pest attack only attacks #1 position.
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rodz
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« Reply #2 on: October 04, 2010, 03:30 » |
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i too have noticed 2nd place getting a lot of bonus's and 3rd and 4th nothing. in fact 4th place seldom gets anything.it has happened in too many games for it to be a random occurrence.
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Peter
Turborilla
Administrator
Mule Expert
    
Posts: 379
Planet M.U.L.E. Team
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« Reply #3 on: October 04, 2010, 05:24 » |
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We'll have a look at it. Though nothing should be changed since the previous versions.
Edit: I have not found any problem, but I've given the player events their own random number source and added some logging to show the probabilities.
There is never any event the first round and there are no bad events the last two rounds. This would mean that the number of events for 3rd and 4th player should on average be higher than those of the 1st and 2nd player.
It might help if you could provide a link to a game where you think the events are skewed.
If several palyers have the same feeling that the event probabilities are skewed there's probably something to it. We'll keep an eye out for anything suspicious.
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« Last Edit: October 04, 2010, 09:10 by Peter »
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Mt-Wampus
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« Reply #4 on: October 04, 2010, 14:14 » |
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2nd place is the place to be! You can stay within striking distance of 1st yet ring the bell on all the breaks! Personally i thing 1st and 2nd should only get bad and 3rd and 4th good. 1st place sometimes gets TO MANY bad breaks! Pass a few of those on to the 2nd place guy.
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piete
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« Reply #5 on: October 04, 2010, 15:29 » |
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I'm in favor of original, all events on all rounds (fulfilling the event requirements, that is). Cruel but more exciting.
It should balance a bit when 2nd place gets pest and radiation, too. Now 2nd place is too good.
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C64 nostalgia
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« Reply #6 on: October 04, 2010, 18:10 » |
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I'm in favor of original, all events on all rounds (fulfilling the event requirements, that is). Cruel but more exciting.
It should balance a bit when 2nd place gets pest and radiation, too. Now 2nd place is too good.
+1
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leahcim99
Prototype Tester
Mule Senior
   
Posts: 131
MULE - its does a mind good....
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« Reply #8 on: October 05, 2010, 02:54 » |
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+2 @piete....
can not get that Quote thing working.....
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"So long...and Thanks for all the fish"
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Death_Mule17
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« Reply #9 on: February 02, 2011, 08:54 » |
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Rho is right, the ratio for events are way off. Ill give just 1 eg. as there are many- I believe i hold the record for no events in 10rds(last place whole game)....not only once, 2games this has happened. C64 mule tends to throw you a bone when your dying more often than pm. Besides no events, when i did get a plot filled(rd9)...the comp decides to hit that plot with a meteor...wow big fun!!
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Mt-Wampus
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« Reply #10 on: February 02, 2011, 15:53 » |
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1st place gets hammered to much and 2nd place gets to many breaks! Many times you will see the 1st place guy get 2 bad events in a single round! Pass one of those bad events to the 2nd place guy! 2nd place should not be receiving any breaks in my humble opinion! The last place guy gets the plot he wants at the start of each round + first shot at buying up Ore/Food/Energy and the added security that he is at no risk of being hit with a bad event. Because of all those advantages going to last place i dont really have a issue with last place not getting lots of added events in his favor. My problem is with 1st place getting TO MANY bad breaks especially in the early rounds where everybody is pretty much even. I have seen the guy in 1st place lose a plot or have his food mule run away in like the 2nd or 3rd round before and the player never fully recover from it. Would be nice to see the strenght of events increase as the game gets into the later rounds. Early round plot loss/mule running away can be to harsh! Double bad if you get both in the same round! Rho is right, the ratio for events are way off. Ill give just 1 eg. as there are many- I believe i hold the record for no events in 10rds(last place whole game)....not only once, 2games this has happened. C64 mule tends to throw you a bone when your dying more often than pm. Besides no events, when i did get a plot filled(rd9)...the comp decides to hit that plot with a meteor...wow big fun!!
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Chuckie Chuck
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« Reply #11 on: February 02, 2011, 23:57 » |
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I notice 3rd is more likely than 4th to get something, 2nd gets more good events than it should. 3rd should get an occasional bad event, never happens.
In many games recently, 4th was in dire need of a break, no food, no money, no energy, and no events, if he started on the wrong foot he couldn't get going on development until as late as round 7 or 8, so absolutely no chance of climbing the ladder ever. When 4th does start getting events, it's toward the late end of the game, far to late, the good events should come earlier and should def target the people who need them. I have more than once, been the one to get the food/energy gift from homeworld event when I had surplus, but the guy in 4th had none at all. Some random events are just a bit "to random."
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My other computer is a C64.
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Null
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« Reply #12 on: February 03, 2011, 00:52 » |
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1st - not enough bad events 2nd - not enough bad events - way too many good events 3rd - very few good events 4th - almost no good events
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Peter
Turborilla
Administrator
Mule Expert
    
Posts: 379
Planet M.U.L.E. Team
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« Reply #13 on: February 04, 2011, 06:25 » |
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I checked the logs of a few games and the distribution of events seems right. You could look at for example the 10 latest games and count the number of good and bad events for players ranking 1 through 4, then check if the distribution seems skewed. Unfortunately I don't have time to do this. The events look like this in the log: INFO [PlayerEventGenerator.nextEvent] Event random chance: 0.18507046 INFO [PlayerEventPhase.begin] Event player: (P10)MuleSizeMe (rank 3) INFO [PlayerEventPhase.begin] Event: DeadMooseRat INFO [PlayerEventPhase$1.finished] Event Message: You found a dead Moose Rat and sold the hide for $50 The event random chance need to be below or equal to 0.275 if an event is to occur for the current player. However, if the game has run out of applicable events there will still be no event, e.g. all good events have already happened. The 1st player can only get bad events and the 3rd and 4th only good events.
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« Last Edit: February 04, 2011, 06:29 by Peter »
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BRAD1867
Mule Forum Newbie

Posts: 8
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« Reply #14 on: February 16, 2011, 01:09 » |
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I tend to agree with Rhodan and Mike
2 Gets way to many good things.
4 Gets very few good events or it seems that way.
Brad
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