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Author Topic: Colony Messages in Summary  (Read 748 times)
data2008
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« on: September 29, 2010, 07:30 »

We plan to bring back that feature with the 1.3 series.
So anyone who can give us information about the way the colony calculates shortages and what shortages should be displayed (food, energy AND smithore?) please write here.
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piete
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« Reply #1 on: September 30, 2010, 16:51 »

Don't have time to check now but I think it all shoud be in Kroah's decompilation.

Smithore for sure if no mules (=also nothing in store), maybe already if less than 4.

Same with food and energy, for sure if everybody has shortage but may be already if total food/energy is below total presumed demand.
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C64 nostalgia
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« Reply #2 on: October 02, 2010, 18:49 »

I don't know French, but here is the latest from Kroah:

Colony difficulties message
Le nombre total d'unités de Food en jeu est calculé. Il est égal à la somme des unités de Food des joueurs et du Store.

Le nombre total d'unités de Smithore en jeu est calculé de la même manière.

Echec de la colonie:
Si la colonie n'a aucune exploitation de Food et que le nombre total d'unités de Food est nul, alors le jeu se termine et le message suivant est affiché: The Colony failed because of a total lack of Food !

Si la colonie n'a aucune exploitation d'Energy et que le nombre total d'unités d'Energy est nul, alors le jeu se termine et le message suivant est affiché: The Colony failed because of a total lack of Energy !


Shortage de la colonie:
Si le nombre total d'unités de Food est inférieur au nombre total d'unités de Food requis de tous les joueurs pour le round suivant, alors la colonie est en Shortage de Food.

Si le nombre total d'unités d'Energy est inférieur au nombre total d'unités d'Energy requis pour toutes les exploitations actuelles de tous les joueurs, alors la colonie est en Shortage d'Energy.

Si le nombre de mules dans le Store est inférieur au nombre de mules théoriquement requises pour le tour suivant (calcMuleReq), alors la colonie est en Shortage de Smithore.


Le message est ensuite construit en fonction des différents Shortage de la colonie:
Pour un Shortage de Food et/ou d'Energy: The Colony has a shortage of[ Food][ and][ Energy] !
Pour un Shortage de Smithore: The Store has a shortage of Smithore for mules!
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Intergalactic Mole
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« Reply #3 on: October 02, 2010, 19:02 »

http://bringerp.free.fr/RE/Mule/mule_document_en2.html
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C64 nostalgia
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« Reply #4 on: October 02, 2010, 19:09 »


I saw the page from your link, but it isn't the latest version. Look at http://bringerp.free.fr/forum/viewtopic.php?f=1&t=93. Specifically from Kroah; June 1, 2009: "The fully translated document has been done with a translator. I was not satisfied by the result so i did not put it online."
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Intergalactic Mole
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« Reply #5 on: October 02, 2010, 19:27 »

The link points to the document on his web site.  Roll Eyes  And the colony messages section is accurate.
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C64 nostalgia
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« Reply #6 on: October 02, 2010, 22:06 »

I hate to nit pick, (but obviously, it's my nature Wink). Your link points to one of six versions (links) of Kroah's M.U.L.E. Reverse Engineering document.

http://bringerp.free.fr/RE/Mule/mule_document%20-%2001.html
http://bringerp.free.fr/RE/Mule/mule_document.html
http://bringerp.free.fr/RE/Mule/mule_document_en.html
http://bringerp.free.fr/RE/Mule/mule_document_en2.html
http://bringerp.free.fr/RE/Mule/mule_document_utf8.html
http://bringerp.free.fr/RE/Mule/reverseEngineering.php5

In his forums (in more than one thread), he states he has never been happy with the all English version. It seems some parts are unclear.

As to the accuracy of the translated English colony messages section, I'm clueless. My elementary school-learned French is severely lacking the ability to make international M.U.L.E. But, I can ask you how you are, Ça va? Smiley

[Planet M.U.L.E. online! http://bringerp.free.fr/forum/viewtopic.php?f=1&t=104 is the thread with Kroah's most recent M.U.L.E. post. (Our own bigheadzack was the original poster.)]
« Last Edit: October 02, 2010, 22:15 by C64 nostalgia » Logged
Intergalactic Mole
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« Reply #7 on: October 08, 2010, 17:01 »

Only one of the above documents you linked has the english translation of the colonies difficulties messages.  The rest of the documents have the same section in french, and are all identical to each other.  The translation is accurate, and you may verify the criterion of the messages yourself by playing the game on an emulator and simulating each of the situations.  I've already done this, but feel free to do the same if you don't trust me.  Roll Eyes

You can download the emulator and all files you need to play the original at www.atarimule.com.
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C64 nostalgia
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« Reply #8 on: October 14, 2010, 18:58 »

Only one of the above documents you linked has the english translation of the colonies difficulties messages.  The rest of the documents have the same section in french, and are all identical to each other.  The translation is accurate, and you may verify the criterion of the messages yourself by playing the game on an emulator and simulating each of the situations.  I've already done this, but feel free to do the same if you don't trust me.  Roll Eyes

You can download the emulator and all files you need to play the original at www.atarimule.com.

Cool... thanks for taking the time to verify the messages. I trust your double-checking Smiley.

The main points I've been trying to show:
Many versions of Kroah's M.U.L.E. Reverse Engineering document exist.
And more importantly, Kroah is not satisfied with the English translation.

So my nit-picking is clearly off=topic. I apologize for that.
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