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Author Topic: 15 Mules in store....  (Read 448 times)
leahcim99
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« on: September 28, 2010, 07:17 »

see the following game....

http://www.planetmule.com/hi-score-game/game?game_id=31381

During auction phase in month 11 noticed that the store had 0 ore and 15 mules - during land Grant and development 12 showed 14 Mules in pen and 2 Smithore - funny thing...nobody sold any smithore......

Also, when Muley Man became disconnected...the AI ran into the nrg store with no mule, and stayed until timer ran out.

Small issues, but figure you need to know.... Smiley


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Peter
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« Reply #1 on: September 28, 2010, 11:23 »

Thanks for the report! It helped us solve two issues.

During auction phase in month 11 noticed that the store had 0 ore and 15 mules - during land Grant and development 12 showed 14 Mules in pen and 2 Smithore - funny thing...nobody sold any smithore

The store could get 15 mules, instead of the max 14, if it already had 14 and a player sold back one mule. When the store had 15 mules it would unbuild one mule into smithore. From the log:

    "Shop built -1 mules for -2 smithore and now has 14 mules"

We've corrected it so that the store can't have no more than 14 mules even if you sell another mule back to it.

Also, when Muley Man became disconnected...the AI ran into the nrg store with no mule, and stayed until timer ran out.

The AI couldn't handle selling a mule and then immediately going in to the shop again to buy a mule. It would say that it is already in the right spot. We've corrected this.

The correct behavior of the AI would however be to simply reoutfit the mule immediately instead of first selling and then buying a new one. We'll look into why it didn't do that.
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