Unfortunately it didn't work.
- All players do development simultaneously (saves 47 seconds/round and grouped development is confusing).
- You don't see the other players in development (Because we tested this and it was confusing).
- Let players do *something* after going to the pub to fill out the full 47 second development time so they don't sit around and wait.
- Run and grab a plot of land (Land Rush) instead of pressing your button in the slot machine (Land Grant). Easier on new players.
These comments are valid also for Mule 1.5, if there was ever going to be one:
I like the simultaneous development idea, it was certainly one thing that the then hardware limited, and it saves a lot of time. On the other hand, it would be nice to see everybody developing. Sorry I couldn't test this to see how confusing it was.
It would be interesting to finish development at the same time (to see the bar rush), meaning that if someone has less food they will start later.
Land rush would also be fine for Mule 1.5.