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Author Topic: Alpha 13.35  (Read 332 times)
Rhodan
Prototype Tester
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« on: September 03, 2010, 14:40 »

Pressing spacebar doesn't by pass watching production.

Meteor doesnt leave a crater

I think the lowest price land can sell for in a auction should be raised to $160 instead of $80

The max amount one can raise the price of land during the auction is about $1600. I believe this amount to be way to low and should be increased to somewhere between $2500 to $3500
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Peter
Turborilla
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« Reply #1 on: September 07, 2010, 08:19 »

Thanks for the notes!

- The prodution is faster when there is more to produce. We'd like to remove the need of pressing a button but it might be added again later.

- The meteor will show a crater when we have the graphics for it.

- If the price goes down to $80 there's not a high demand for land. For now we won't raise the minimum price but we'll keep it in mind.

- We might increase the speed or time in the land auction to be able to raise the price more. For now though we'll leave it as it is.

In general we're thinking of more radical gameplay changes. Especially those which can decrease the game time and make the game appeal to a larger audience. We're aiming for a Mule 2 and not another remake of the original Mule.
« Last Edit: September 07, 2010, 08:21 by Peter » Logged

Keybounce
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« Reply #2 on: September 09, 2010, 05:18 »

Sigh.

I just tried it.
Code:
pulpcore.version: 0.11.6
pulpcore.version.date: 2010/03/13 23:55:22
pulpcore.java.vendor: Apple Inc.
pulpcore.java.version: 1.5.0_24
pulpcore.os.arch: ppc
pulpcore.os.name: Mac OS X
pulpcore.os.version: 10.5.8
pulpcore.locale.language:
pulpcore.locale.country:
pulpcore.platform: Applet
pulpcore.platform.timer: NanoTimer
pulpcore.platform.javascript: false
pulpcore.url: http://mule-temp.s3.amazonaws.com/
pulpcore.platform.surface: BufferStrategy (isPageFlipping=false, useDirtyRects=true)
App: start (16108.8 KB usage, +16108.8 KB change)
Stage: scene set to pulpcore.scene.LoadingScene (16785.9 KB usage, +677.0 KB change)
pulpcore.loadtime.http://mule-temp.s3.amazonaws.com/assets-alpha-13-build-38.zip: 54292
Stage: scene set to turborilla.mule2.applet.MuleScene (25154.0 KB usage, +8368.1 KB change)
pulpcore.uncaught-exception:
turborilla.util.TurboRuntimeException: turborilla.util.TurboRuntimeException: java.lang.NoSuchMethodError: java.util.Arrays.copyOf([II)[I
    at turborilla.mule2.Application.update(Application.java:175)
    at turborilla.mule2.applet.MuleScene.update(MuleScene.java:37)
    at pulpcore.scene.Scene2D.updateScene(Scene2D.java:717)
    at pulpcore.Stage.animationLoop(Stage.java:692)
    at pulpcore.Stage.run(Stage.java:517)
    at java.lang.Thread.run(Thread.java:613)
Caused by: turborilla.util.TurboRuntimeException: java.lang.NoSuchMethodError: java.util.Arrays.copyOf([II)[I
    at turborilla.mule2.control.LoadingScreen.update(LoadingScreen.java:73)
    at turborilla.mule2.control.GameStateMachine.update(GameStateMachine.java:37)
    at turborilla.mule2.Application.update(Application.java:156)
    ... 5 more
Caused by: java.lang.NoSuchMethodError: java.util.Arrays.copyOf([II)[I
    at turborilla.pulpcore.PulpInput$Control.addKey(PulpInput.java:63)
    at turborilla.pulpcore.PulpInput.setKey(PulpInput.java:48)
    at turborilla.mule2.Loader.loadAssets(Loader.java:81)
    at turborilla.mule2.Loader.run(Loader.java:63)
    ... 1 more

Sigh. No Java 6 on my platform.

Soo ... the races that we choose when they were just graphics now affect what we can do?

Hmm ... humans ... Gee, I can prevent you from buying any food ... did you say they were socializers? :-)
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Peter
Turborilla
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« Reply #3 on: September 13, 2010, 14:07 »

Sigh. No Java 6 on my platform.

Soo ... the races that we choose when they were just graphics now affect what we can do?

The game applet doesn't really need Java 6 so for the next release we'll make it work with Java 5. However, it needs more memory than what an Applet usually allows so if you don't have Java 6 installed you'll have to go to the Java Console and add the parameter -Xmx500 for applets.

And yes, the races now affect gameplay and you choose a new race each round to best fit your strategy.
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