FYI making the player drive the price back down does not make the auction take less time ............ but I understand your point.
True. On that note, though; if that player doesn't escape the auction before the time runs out, then they are stuck paying for the plot (for presumably more then they would have paid otherwise) leaving them with less money to try the same trick on subsequent auctions.
Likewise, even if they are wasting time pulling the auction back, once it enters reasonable territory again serious bidders can re-enter the auction. When the tactic no longer guarantees success in denying others the plot, its use will correspondingly drop off.
The auctions then, while not a perfect mechanical match to the original game, are much truer to what I believe to be the original intentions and purpose of the auction. But that is obviously a bit of subjective hair-splitting, as your next point mentions:
Keep in mind we are in the Feedback and Suggestions forum, not the Gameplay Ideas forum
Sorry, I hadn't noticed the distinction within the sticky: most of us no doubt thought that our Feedback on the Auction issue and Suggestions on how to address it would fit in this category.

Regardless, I shall henceforth abide the will-of-MOD.
