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Planet M.U.L.E.
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Planet Mule 2
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Ideas
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Race abilities
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Topic: Race abilities (Read 673 times)
boomstiq
Prototype Tester
Jr. Planeteer
Posts: 15
Race abilities
«
on:
March 03, 2010, 00:42 »
Also, one more thing to add.
I really hope the race advantages element is added in. Like the Packer is a better farmer. The Bonzoid is a better miner, etc.
So a nice race advantage, for say, the Spheroid, could be a bonus to the percentage chance of catching a runaway MULE. Since the Spheroid is bigger and looks a little stronger than say the Humanoid, the runaway MULE may be more likely to stop for the Spheroid.
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Pescado
Prototype Tester
Mule Regular
Posts: 81
Race abilities
«
Reply #1 on:
March 03, 2010, 23:28 »
I think we should just leave it the way it is: Especially when you consider that at the moment, race is picked BEFORE YOU EVEN PLAY THE GAME and you are stuck with it forever across all games. At the moment it is just a cosmetic choice to distinguish yourself from others. Besides, all the actual work is being done by a metal donkey.
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Gmanster64
Prototype Tester
Mule Regular
Posts: 53
Imma drop ma F-Bomb on Ya!
Re: Race abilities
«
Reply #2 on:
February 14, 2011, 20:25 »
I know its not my place, as i just became a tester but, some of the races seem a little overpowered. Flappers always get positive events and double winnings in the pub. Why not reintroduce some of the negative race attributes from the old game.
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Would you like fries with that?
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