Games in Progress: 3 | Players logged in: 4 | Players Registered: 37413 | Games Played Total: 68649
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Mule 2 test version 0.19  (Read 490 times)
Peter
Turborilla
Administrator
Mule Expert
*****
Posts: 379


Planet M.U.L.E. Team


View Profile WWW
« on: December 06, 2010, 07:54 »

Hello all prototype testers,

There will be a MULE 2 prototype test session at:

    Wednesday 8 Dec 07.30 UTC

That is:
Wednesday 02.30 in Washington and
Tuesday 23:30 in Los Angeles

Please check what time it corresponds to in your time zone.

---

Play the game by going to this address:

    http://www.planetmule.com/test-mule2

The game requires Java to be installed. Click here to make sure it is:
http://www.java.com/en/download/installed.jsp

You will need to allow the security request that pops up when you enter the page.

Use your Planet Mule username/password to login.
Preferably use the same name in the Mibbit Chat.

---

Below are the differences in Mule 2 compared to Planet Mule.

New in version 0.19:

- Buntenol automatically sells for $40 + $9 * Round - Units Produced.
- Players walk faster.
- Land auction price raising and falldown works like Planet Mule now.
- Last auction is skipped.
- Spoilage and collection are both shown in bubbles.
- Game will continue with an AutoBot if a player leaves.
- Fixed several bugs. One of them being players getting two turns in development if 8 mules or less.
- Several minor adjustments.

Previous modifications:

- 5 players.
- Players select 2 workers (species).
- Each worker has a special ability.
- Players can change worker between rounds.
- Workers require 3 food for full development time. Each round a worker is used its food requirement is increased by one.
- Land Rush. Run with your worker to grab land.
- Development is done in groups. First 2 players, then 3 players.
- The city and map are shown at the same time.
- The city is in sideview.
- Buntenol is a new good.
- Buntenol yield is 3 on River, 2 on Plain and 1 on Mountains.
- Spoilage and collection is done while showing the map.
- There are no meter-bars showing production and spoilage.

---

Log files are saved in the Mule2 directory located in your home directory (My Documents on Windows). The files are named "log.<date>.txt". If the game crashes, please save the latest log file and post it as an attachment here, or send it as a message to me.

---

Best Regards,
The Planet Mule Dev Team
« Last Edit: December 08, 2010, 13:05 by Peter » Logged

leahcim99
Prototype Tester
Mule Senior
****
Posts: 131


MULE - its does a mind good....


View Profile
« Reply #1 on: December 07, 2010, 04:50 »

It will mean a late night - But I will be there - 00:30 MST (Alberta)

Average Game Length?

 Grin
Logged

"So long...and Thanks for all the fish"
Peter
Turborilla
Administrator
Mule Expert
*****
Posts: 379


Planet M.U.L.E. Team


View Profile WWW
« Reply #2 on: December 07, 2010, 06:40 »

Average Game Length?

Last full game took 75 minutes so you can expect something like that. We've reduced the play time in some parts of the game, but I would expect it just shaves off a few minutes.
Logged

Death_Mule17
Prototype Tester
Mule Expert
*****
Posts: 483



View Profile
« Reply #3 on: December 07, 2010, 14:17 »

Can i join pls?
Logged
Peter
Turborilla
Administrator
Mule Expert
*****
Posts: 379


Planet M.U.L.E. Team


View Profile WWW
« Reply #4 on: December 08, 2010, 06:18 »

Can i join pls?

Yes, absolutely. Just visit the page in my original post in about an hour.
Logged

Pages: [1]
  Print  
 
Jump to: